In this update6
Full notes
Full Triarchy update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Triarchy changes
This weekend we're adding in some big new systems, even though they're still very early. Our vision is much larger than what's available right now. But we'd prefer to get them in your hands now, so we can start getting feedback. That's what playtesting is for, right?
Already in the playtest? Invite your friends to play with you! Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.
Cooking
Are you tired of Crunchy Seaweed and Tropical Nuts? Expand your palate with some Coconut Whiskerfish Cakes, Durian Nut Crumble, or Brinebeast Rolls. Make sure you've been paying attention when learning your recipes, or you'll have to settle for a Questionable Gruel again.
There are dozens of new recipes available in Triarchy, so experiment widely at your Cooking Galley to discover them all. You'll also find a variety of new ingredients around the world. Or if you're dishonorable, Mudley's garden sure does look nice…
Wanting to try the Pufferfish Delicacy? Maybe craving some homely Brinebeast Rolls? Be sure to upgrade your Cooking Galley with a Cooking Pot for more complex dishes.
Fishing
I like Whiskerfish as much as the next aspiring adventurer, but there's plenty more fish in the sea now. Build your own rod and find a scenic spot from which to cast your line. This adds a variety of new food options, though it's just an initial taster for the full vision we have for fishing.
In future we plan to add a mini-game and lots more options to fishing, but while that's all still cooking, we want to get the core system out for you to play. How do you think the mini-game should work?
Combat Change: Poise
The Poise system has had a major overhaul. You now Daze enemies when you exhaust their poise. And if you hit them hard enough while Dazed, you can Stagger them, extending the window during which they're vulnerable. The new Dazed state has new animations and VFX. With a few notable exceptions, such as some larger bosses that can't be Dazed or Staggered.
These changes clearly signal Poise states, and make them easier to discover. As well as having some advantages in the consistency and balance department. Let us know how these feel for you - hopefully the essence of the combat is even better than before.
Tree Chopping Improved
We've also overhauled tree chopping. We've felt the same frustrations you've probably noticed with targeting trees, fallen trunks, and stumps for chopping. No more stepping past the tree you're trying to chop. Less frustration, more building your dream ship!
Patch Notes
Added Fishing
Added 7x new catchable species of fish
Added 2x fishing rods
Added Cooking
Added buildable Cooking Galley with Grill, and Cooking Pot expansion
Added 13x new ingredients
Added 30+ new food recipes
Poise system changed, now has clear VFX for Dazed
Added tree chopping system, significantly improves targeting
Added jump attacks
Calypsis has awoken and re-animated the sea
Maximum player cap is now 6
Added more music
Fixes
Fixed a localization pipeline issue that was causing a bunch of text not to show up as translated
Wooden Roof 01 is no longer replicated twice in Island building
Players no longer get launched into space
Optimizations to improve first-time performance when starting game (also fixes some enemies sometimes being invisible in first play)
Fixed lanterns sinking into oblivion when dropped in Lucian's crypt
Building on the land no longer causes the player to lose anything
Interacts on elevators have been cleaned up
Punch dummy no longer disappears
Crusher can be used on gamepad
Several fixes to the music playback system
…and of course a variety of smaller changes and fixes.
Join our Discord and let us know what you'd like to see more of, and get guaranteed access to playtests!
Source
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