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Steam News2 May 20262mo ago

Improved performance and menu navigation

Demo Update / Build 1.0.21 Optimization Updated the monster pathfinding to reduce the load on the monsters This means that monsters now should flow more smoothly between obstacles and between themselves if one of them i

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What changed

1 fix1 addition1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
changedDemo Update / Build 1.0.21Optimization Updated the monster pathfinding to reduce the load on the monsters This means that monsters now should flow more smoothly between obstacles and between themselves if one of them is going faster than the others This change does also bring a huge performance uplift on the CPU load
fixedDemo Update / Build 1.0.21Bug Fixes Swapping between keyboard and mouse now works properly inside the levelup menu You can also select cards with "Spacebar" or by pressing either "F" or "Enter" You can also leave the reroll menu by pressing "Escape" and or the "B" button on a controller Life steal is also fixed Optimized memory allocation regarding the in game UI to avoid unnecessary performance cost
addedDemo Update / Build 1.0.21Developer Notes The new change to the monster pathfinding makes monsters stick a bit more closer together, this means that all the Area Of Effect abilities are more useful. Monsters are not as much hindered when being close to each other and they can fit through gaps in greater numbers.

Demo Update / Build 1.0.21

  • Optimization

    • Updated the monster pathfinding to reduce the load on the monsters

      • This means that monsters now should flow more smoothly between obstacles and between themselves if one of them is going faster than the others

      • This change does also bring a huge performance uplift on the CPU load

  • Bug Fixes

    • Swapping between keyboard and mouse now works properly inside the levelup menu

      • You can also select cards with "Spacebar" or by pressing either "F" or "Enter"

      • You can also leave the reroll menu by pressing "Escape" and or the "B" button on a controller

    • Life steal is also fixed

    • Optimized memory allocation regarding the in game UI to avoid unnecessary performance cost

  • Developer Notes

    • The new change to the monster pathfinding makes monsters stick a bit more closer together, this means that all the Area Of Effect abilities are more useful.

    • Monsters are not as much hindered when being close to each other and they can fit through gaps in greater numbers.

Source

Steam News / 2 May 2026

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