In this update1
Full notes
Full Trials Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Events
- Maps
- Balance
Trials Survivors changes
Live Update 0.1.7.4
Bug Fixes
Missing text from stat menu
Save file could be lost in a BSOD
Potential other crash sources fixed
Full keyboard control should work
Features
Constellation Ban
Cost 3 dices and you can ban any constellation, as long as you don't have any spells from them.
Endless
Depending on your chosen difficulty level, you will start at a different "floor" within the Endless progression.
Each floor is a trial (Extermination / Survival / Escort / Ritual) ◦ You will continue to earn experience at a 1:1 rate.
After clearing a floor, you must select a Monster Card (a new card type that buffs the monsters in various ways).
Once a trial is complete, you can either climb one floor or choose to skip up to 5 floors at once. If you choose to skip 5 floors, you will have to take 5 Monster Cards.
Everyone within the same relic bracket will be ranked on the same leaderboard.
This means that if you manage to clear a high difficulty with a relatively low relic count, you will start on a higher floor.
The steam leaderboard will come with the next update
Quality Of Life
Changed how the stat are displayed on card to make it easier to read
Cards are bigger
You can toggle clicking to enable attack
Remove all relic button
Rework
Escort mission
You need to stay a cumulative time of 90s in order to get the maximum reward
The escort filler bar starts at 0
The escort drops 100% more experience
Leaving the escort doesn't make the filler go down
Lava Rift
Now has a chance of "not" continuing, this mean that lava rift can now cross the map by default and it should make the spell more useful.
Also this change made the spell more performance friendly
Content
Added a new Gemini spell Black Hole, alongside 3 evolutions.
VFX Tweaks
Reduced the amount of particle of the Rolling Magma Of Holy
Added small camera shake to the Firestorm Of Apocalypse
Balancing
Lava Rift duration
Rolling Magma Of Multitude now adds two projectiles for each projectile
Rolling Magma Of Enormity base damage per projectile increased from 10 -> 20
Elite Monster now have an innate slow resistance
Default amount of fate dice 3 -> 5
Bleed damage now deals 12.5% of the damaging physical hit every 0.33 seconds for 2 seconds (for a total of 75% physical damage)
Culling shot of humility now deal 5% Max health (unscallable) bonus damage upon hitting an enemy above 80% life
NEXT UPDATE (Next week)
Next week we want to bring you what we couldn't but we will focus on the Endless Mode
Steam leaderboard
Spell and Evolution Codex
Ailment description in game (tentative)
If you feel like something should be prioritized feel free to share what you think! PS : if you encounter any issue feel free to leave us a message on steam or on Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
