In this update4
Full notes
Full Trials Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Store
Trials Survivors changes
Steam post image
Early Access Roadmap & Future Updates
Hello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release.
Early Access
We anticipate being in Early Access for at least one year. By the end of this journey, we expect the game's content to triple in size. Our goal is to ensure that when we hit 1.0, the game feels complete, polished, and robust.
The Road Ahead
Endless Endgame - 0.1.7
Infinite scaling for spells.
Leaderboards for all difficulties.
Endgame map monster layouts.
New "Black Hole" spell implementation.
Content Expansion & Codex - 0.1.8
Full Spell and Evolution Codex:
Track every spell and evolution
Also track every evolution you have yet to find
Quality Of Life Features
New Spell Evolutions
Quality of Life & Accessibility - 0.1.9
Ongoing focus on bug fixes and stability.
Refining player experience and accessibility settings.
Continued optimization to ensure the game performs better on all hardware.
Relic System & Progression - 0.2
Expanding the Relic System.
Passive skills that can activate when certain condition are met.
High-rarity relic collections.
Balancing the experience when playing at a High Relic count
New Event Type
New Spells
Most minor patch post 0.2 will most likely be about:
Optimization
New Spells
New Evolutions
New Difficulty Tiers
Quality Of Life Features
Major Patch will bring
More Constellations
More Spells
More Evolutions
More Classes (Ideally one for each Constellation)
More Biomes (at least 3)
More Monsters (A lot)
More Events
Accessibility and more!
The Last feature we are looking to do will most likely be
Co-op Multiplayer
We are taking a huge gamble on what we consider our biggest, most challenging feature: Co-op Multiplayer.
This will be the final major feature of Early Access, taking multiple months to develop. We believe the game experience will be vastly enhanced when played with friends, and this will be the final piece that truly marks our 1.0 milestone.
We will also look into evolving spells past their limits
Adding Bosses
Adding cosmetic palette and unlockable skins!
I want to make sure that the Roadmap Image doesn't contain any translation issue and it will most likely stay only in English.
*On a sidenote you can expect the Endless 0.17 as soon as we have reworked it, we will try to get it for this week but if we can't, it might be next week!
PS : if you’ve fallen in love with a spell or just want to suggest something you’d like to see in-game, feel free to share ! We are available on Discord and if you feel like chatting or just complaining about how unbalanced the Bats are feel free to hop on !
Source
Changelog.gg summarizes and formats this update. How we read updates.
