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Steam News29 June 20266d ago

Trials Survivors - Early Access Roadmap

Steam post image Early Access Roadmap & Future Updates Hello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome.

In this update4

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Balance
  • Store
addedEarly Access Roadmap & Future UpdatesHello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release.
addedThe Road AheadEndless Endgame - 0.1.7 Infinite scaling for spells. Leaderboards for all difficulties. Endgame map monster layouts. New "Black Hole" spell implementation.
addedThe Road AheadContent Expansion & Codex - 0.1.8 Full Spell and Evolution Codex: Track every spell and evolution Also track every evolution you have yet to find Quality Of Life Features New Spell Evolutions
changedThe Road AheadQuality of Life & Accessibility - 0.1.9 Ongoing focus on bug fixes and stability. Refining player experience and accessibility settings. Continued optimization to ensure the game performs better on all hardware.
addedThe Road AheadRelic System & Progression - 0.2 Expanding the Relic System. Passive skills that can activate when certain condition are met. High-rarity relic collections. Balancing the experience when playing at a High Relic count New Event Type New Spells
addedThe Road AheadMost minor patch post 0.2 will most likely be about : Optimization New Spells New Evolutions New Difficulty Tiers Quality Of Life Features

Trials Survivors changes

addedHello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release.
addedEndless Endgame - 0.1.7 Infinite scaling for spells. Leaderboards for all difficulties. Endgame map monster layouts. New "Black Hole" spell implementation.
addedContent Expansion & Codex - 0.1.8 Full Spell and Evolution Codex: Track every spell and evolution Also track every evolution you have yet to find Quality Of Life Features New Spell Evolutions
changedQuality of Life & Accessibility - 0.1.9 Ongoing focus on bug fixes and stability. Refining player experience and accessibility settings. Continued optimization to ensure the game performs better on all hardware.
addedRelic System & Progression - 0.2 Expanding the Relic System. Passive skills that can activate when certain condition are met. High-rarity relic collections. Balancing the experience when playing at a High Relic count New Event Type New Spells

Steam post image

Early Access Roadmap & Future Updates

Hello everyone! We are super happy to see so many of you joining us on this journey to make the game awesome. As we continue to develop, I want to share our current roadmap and our vision for the path to our 1.0 release.

Early Access

We anticipate being in Early Access for at least one year. By the end of this journey, we expect the game's content to triple in size. Our goal is to ensure that when we hit 1.0, the game feels complete, polished, and robust.

The Road Ahead

  • Endless Endgame - 0.1.7

    • Infinite scaling for spells.

    • Leaderboards for all difficulties.

    • Endgame map monster layouts.

    • New "Black Hole" spell implementation.

  • Content Expansion & Codex - 0.1.8

    • Full Spell and Evolution Codex:

      • Track every spell and evolution

      • Also track every evolution you have yet to find

    • Quality Of Life Features

    • New Spell Evolutions

  • Quality of Life & Accessibility - 0.1.9

    • Ongoing focus on bug fixes and stability.

    • Refining player experience and accessibility settings.

    • Continued optimization to ensure the game performs better on all hardware.

  • Relic System & Progression - 0.2

    • Expanding the Relic System.

      • Passive skills that can activate when certain condition are met.

      • High-rarity relic collections.

    • Balancing the experience when playing at a High Relic count

    • New Event Type

    • New Spells

  • Most minor patch post 0.2 will most likely be about:

    • Optimization

    • New Spells

    • New Evolutions

    • New Difficulty Tiers

    • Quality Of Life Features

  • Major Patch will bring

    • More Constellations

    • More Spells

    • More Evolutions

    • More Classes (Ideally one for each Constellation)

    • More Biomes (at least 3)

    • More Monsters (A lot)

    • More Events

    • Accessibility and more!

  • The Last feature we are looking to do will most likely be

    • Co-op Multiplayer

      • We are taking a huge gamble on what we consider our biggest, most challenging feature: Co-op Multiplayer.

      • This will be the final major feature of Early Access, taking multiple months to develop. We believe the game experience will be vastly enhanced when played with friends, and this will be the final piece that truly marks our 1.0 milestone.

    • We will also look into evolving spells past their limits

    • Adding Bosses

    • Adding cosmetic palette and unlockable skins!

    I want to make sure that the Roadmap Image doesn't contain any translation issue and it will most likely stay only in English.

    *On a sidenote you can expect the Endless 0.17 as soon as we have reworked it, we will try to get it for this week but if we can't, it might be next week!

PS : if you’ve fallen in love with a spell or just want to suggest something you’d like to see in-game, feel free to share ! We are available on Discord and if you feel like chatting or just complaining about how unbalanced the Bats are feel free to hop on !

Source

Steam News / 29 June 2026

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