Full notes
Full Trials Survivors update
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Repeated intro
Hello Everyone !
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Trials Survivors changes
Just wanted to give an update regarding our release date and when you can expect Trials Survivors.
We are on track for a release on : June 8th
Compared to what we first had in mind, we have doubled the number of spells and included multiple secret spell evolutions that can be unlocked when you have two matching constellations. (You can find out more on Youtube where I'm creating daily coverage of spells and more)
We've also updated the demo to include :
New Event Types :
Extermination: Face off against elite monsters (they are tough and dangerous !)
Ritual: This is an event where you have to destroy ominous pillars on the map; destroying them will reward you with a chunk of experience.
Escort: Escort a strange device that rewards you as long as you stay near it.
Updated level difficulty and soundtracks :
The new levels include elite monsters as well as the new soundtrack.
Spell visual update :
Spells now look better, and edge cases that led to weird chaining behavior should also now be fixed.
All spells that should emit light now properly emit light on their own, lighting up their surroundings and the enemies.
Character Color Scheme :
The character should now be more vibrant.
UI in-game overhaul :
New in-game UI that is cuter and also a scoring menu at the end of the playthrough.
Correction & Optimization :
Optimized navmesh, lots of corrections and optimizations, the game should be in a better state than before !
PS : if you’ve fallen in love with a spell or just want to suggest something you’d like to see in-game, feel free to share ! We are available on Discord and if you feel like chatting or just complaining about how unbalanced the Bats are feel free to hop on !
Source
Changelog.gg summarizes and formats this update. How we read updates.
