Full notes
Full Transporter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixed crash caused by connecting multi-lane, one-way road into a road station's side connections. - Fixed issues with depot 'Row Delete' leaving some references, causing train mixup issues after reload. - Fixed issues with road depot and some road station elements save references, causing road issues after reload. - Fixed deleting road tile not updating connected roads properly. - Fixed train not finding path if there was a track change after it arrived at station. - Fixed issue with deleting rail track inside a signal block while train is in the next connected block. Causing train to get stuck in station, if the block is a train station. - Fixed issue with connecting rail track to a junction with one-way signal resetting the one-way restriction. - Fixed issue with train arriving at the same platform after it was manually moved to depot. - Fixed some issues with road vehicle on-the-fly pathtracing after a road change. - Fixed ship dock placement issues. - Fixed vehicle pool option not resetting after returning to menu. - Fixed rail cold storage station collision issue. - Fixed some rail crossing and bridge collision issues. - Improved Camera Attachment, so the vehicle follow camera isn't as choppy.
Source
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