Full notes
Full Transporter update
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What changed
- Balance
Thought this would be just a quick hotfix update, but it turned out to be a whole thing... FIXES -Fixed error with changing station connections while vehicle is waiting in station. -Fixed road connection issue if smaller road is connected between road tile and road spline. -Fixed error when deleting road tile that is connected to multiple roads. -Fixed several issues with connecting multiple roads. -Fixed random error from placing road stop in a certain configuration. -Fixed few issues with road stop on multi-lane road. -Fixed issue with train switching if station widget is still open. -Fixed multi-trailer loading in a designated loading station. -Fixed cargo selection option not showing up in the switching window. -Fixed road bridge sometimes not loading meshes correctly after a reload. -Fixed issue with track snap option flip-flopping around and general track snapping improvements. -Fixed road placed with smaller grid snapping option sometimes not load correctly after a reload. -Added a control prompt to show that roads can be placed outside of the classic grid by holding SHIFT -Some minor changes to rail placement to prevent tracks being placed directly on to of each other. -Fixed road station capacity upgrade being wrong. -Fixed station name resetting after a rebuild. -Fixed station placement decal for port and road stop. -Fixed few issues with the new route arrow highlight. -Fixed annoying issue with road station connection sometimes not updating properly. -Switching menu in station window now shows vehicle cargo when buying new cars. -Some minor changes to water rendering. -Hopefully fixed skylight rendering issue after reloading.
Steam is being extra weird for me today, so hopefully everything works.
Source
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