What changed
1 fix1 addition0 changes0 removals
fixedFixed problems with road station stops causing issues. - Fixed train station losing changes after reload if the layout was manually edited. - Fixed some issues with roadside building-road connections causing vehicles to lose path. - Bunch of fixes to train pathtracing, preventing some looping behavior, better retracing from depot after vehicle was recalled there, better retracing from train waiting in station, retracing from station with different connections from each track, etc. - Railway pathtracing can now be manually reset by selecting the same station in orders again, in case something goes wrong. - Fixed manual MoveToDepot not resetting signal block connected to depot. - Fixed 45° road bridge placement and water level placement. - Fixed railroad crossing. It is now triggered based on train speed and distance, not fixed location, closer to how modern crossings work. - Fixed Pound/Yen currency mixup - Hopefully fixed issue with road tile preview getting messed up.
addedCosts in Freeplay mode were removed, so Freeplay now has vehicles unlocked and unlimited money. - Improvements to saving/loading speeds. - Slight improvements to map generation time.
Transporter changes
fixedFixed problems with road station stops causing issues. - Fixed train station losing changes after reload if the layout was manually edited. - Fixed some issues with roadside building-road connections causing vehicles to lose path. - Bunch of fixes to train pathtracing, preventing some looping behavior, better retracing from depot after vehicle was recalled there, better retracing from train waiting in station, retracing from station with different connections from each track, etc. - Railway pathtracing can now be manually reset by selecting the same station in orders again, in case something goes wrong. - Fixed manual MoveToDepot not resetting signal block connected to depot. - Fixed 45° road bridge placement and water level placement. - Fixed railroad crossing. It is now triggered based on train speed and distance, not fixed location, closer to how modern crossings work. - Fixed Pound/Yen currency mixup - Hopefully fixed issue with road tile preview getting messed up.
addedCosts in Freeplay mode were removed, so Freeplay now has vehicles unlocked and unlimited money. - Improvements to saving/loading speeds. - Slight improvements to map generation time.
- Fixed problems with road station stops causing issues. - Fixed train station losing changes after reload if the layout was manually edited. - Fixed some issues with roadside building-road connections causing vehicles to lose path. - Bunch of fixes to train pathtracing, preventing some looping behavior, better retracing from depot after vehicle was recalled there, better retracing from train waiting in station, retracing from station with different connections from each track, etc. - Railway pathtracing can now be manually reset by selecting the same station in orders again, in case something goes wrong. - Fixed manual MoveToDepot not resetting signal block connected to depot. - Fixed 45° road bridge placement and water level placement. - Fixed railroad crossing. It is now triggered based on train speed and distance, not fixed location, closer to how modern crossings work. - Fixed Pound/Yen currency mixup - Hopefully fixed issue with road tile preview getting messed up.
- Costs in Freeplay mode were removed, so Freeplay now has vehicles unlocked and unlimited money. - Improvements to saving/loading speeds. - Slight improvements to map generation time.
There should be one more small update before the end of the year and then the work starts on version 0.5.