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Steam News1 March 20264mo ago

Town of Tinysville DEMO PATCH 1.2

Another QoL is coming to Town of Tinysville on 3/1/26. Main Features -Updated Graphics and UI Steam post image Say goodbye to the simple black background and the all-green UI.

In this update4

Full notes

Full Town of Tinysville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Events
added-Updated Graphics and UI Steam post imageSay goodbye to the simple black background and the all-green UI. All towns are now actual islands with flowing water . This makes new water-based buildings possible in the future. Keep an eye out! The right side UI also got some extra color and updated text for better readability and clarity.
changed-Landmark RarityWhile landmarks were previously weighted, they are now weighted by rarity as opposed to numbers. These rarities are now visible when hovering over landmark cards. This makes collecting rarer cards feel even more rewarding. Currently, the highest rarity is rare, but there will be a few legendary cards - the ultimate landmarks that make your run a breeze - in the full release.
changedOther ChangesSome of Mr. Mayor's dialogue has been updated.
fixedOther ChangesFixed "The Pillars" saying +10 coins instead of +30
changedOther ChangesThe weekly reward cards are now marked as "reward cards" instead of "law cards"
fixedOther ChangesFixed a bug in the collection panel that would cause some cards to not load properly.

Town of Tinysville changes

addedSay goodbye to the simple black background and the all-green UI. All towns are now actual islands with flowing water . This makes new water-based buildings possible in the future. Keep an eye out! The right side UI also got some extra color and updated text for better readability and clarity.
changedWhile landmarks were previously weighted, they are now weighted by rarity as opposed to numbers. These rarities are now visible when hovering over landmark cards. This makes collecting rarer cards feel even more rewarding. Currently, the highest rarity is rare, but there will be a few legendary cards - the ultimate landmarks that make your run a breeze - in the full release.
changedSome of Mr. Mayor's dialogue has been updated.
fixedFixed "The Pillars" saying +10 coins instead of +30
changedThe weekly reward cards are now marked as "reward cards" instead of "law cards"

Another QoL is coming to Town of Tinysville on 3/1/26.

Main Features

-Updated Graphics and UI Steam post image

Say goodbye to the simple black background and the all-green UI. All towns are now actual islands with flowing water. This makes new water-based buildings possible in the future. Keep an eye out! The right side UI also got some extra color and updated text for better readability and clarity.

-Landmark Rarity

Steam post imageSteam post imageSteam post image

While landmarks were previously weighted, they are now weighted by rarity as opposed to numbers. These rarities are now visible when hovering over landmark cards. This makes collecting rarer cards feel even more rewarding. Currently, the highest rarity is rare, but there will be a few legendary cards - the ultimate landmarks that make your run a breeze - in the full release.

Other Changes

-The in-game cursor has been redrawn to be more unique.

-Beauty has been nerfed.

-Some of Mr. Mayor's dialogue has been updated.

-Fixed "The Pillars" saying +10 coins instead of +30

-The weekly reward cards are now marked as "reward cards" instead of "law cards"

-Fixed a bug in the collection panel that would cause some cards to not load properly.

-Fixed a bug where some buildings would show they had a radius even if they didn't interact with other buildings

-Fixed a bug where reshuffle would give all of the same card

-All settings now apply when launching the game instead of on the main menu

Source

Steam News / 1 March 2026

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