In this update4
Full notes
Full Town of Tinysville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
Town of Tinysville changes
Another QoL is coming to Town of Tinysville on 3/1/26.
Main Features
-Updated Graphics and UI Steam post image
Say goodbye to the simple black background and the all-green UI. All towns are now actual islands with flowing water. This makes new water-based buildings possible in the future. Keep an eye out! The right side UI also got some extra color and updated text for better readability and clarity.
-Landmark Rarity
Steam post imageSteam post imageSteam post image
While landmarks were previously weighted, they are now weighted by rarity as opposed to numbers. These rarities are now visible when hovering over landmark cards. This makes collecting rarer cards feel even more rewarding. Currently, the highest rarity is rare, but there will be a few legendary cards - the ultimate landmarks that make your run a breeze - in the full release.
Other Changes
-The in-game cursor has been redrawn to be more unique.
-Beauty has been nerfed.
-Some of Mr. Mayor's dialogue has been updated.
-Fixed "The Pillars" saying +10 coins instead of +30
-The weekly reward cards are now marked as "reward cards" instead of "law cards"
-Fixed a bug in the collection panel that would cause some cards to not load properly.
-Fixed a bug where some buildings would show they had a radius even if they didn't interact with other buildings
-Fixed a bug where reshuffle would give all of the same card
-All settings now apply when launching the game instead of on the main menu
Source
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