In this update3
Full notes
Full Town of Tinysville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Town of Tinysville changes
As the Deckbuilders Fest concludes, I've gotten a bunch of feedback from players. I've also decided this will be the final content update until the game's release. Small patches will still be rolled out, but any major changes will be unveiled in the full release.
Rebalances
-Revamped the 'Magic License' law to increase your max special hand size
-Buffed 'The Orb' to give a chance card every day instead of every 3 days
-Buffed 'The Statue'
-Buffed 'The Spa'
-Reworked school buildings to actually make them useful
-Slightly nerfed the 'Coin Press' laws
-Made Clover chance card rarer
-Reduced Scissors chance card price
-Buffed Heatwave chaos card
-Heavily nerfed the Mayor's Hat+ law
-Reduced the game's difficulty slightly
-Revamped the districts
QoL
-Negative coin popups are now red
-Removed the "+" when placing down a building. This allows for better readability
-Updated 'The Mill' sprite to take up all 4 spaces
-Updated 'The Woodworker' description for better clarity
-'No Room' indicator if hand is full
-'Max Tier' indicator if building is maxxed out
-Added 'Pause' button next to laws
-Made building/landmark descriptions use more consistent terminology
Bug Fixes
-Fixed a bug where "New Discoveries" text would always say 0
-Fixed a bug where having more than 100 resources would cause it to clip out of the text box
-Fixed text scaling in certain landmark descriptions
Thank you for everyone who has played, wishlisted, and reviewed so far!
-7Seven :)
Source
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