In this update4
Full notes
Full Town of Tinysville update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Town of Tinysville changes
Town of Tinysville just got a small update in response to feedback from the Deckbuilders Fest. Patch 2.0.6 includes new / rebalanced landmarks, quality of life changes, better performance, and a few bug fixes.
Gameplay:
-Upgrade cards are now double the price, but have 2 uses insead of 1. This allows for better usage since special card slots are limited.
-Changed the behaviour of several landmarks
-Added 4 new landmarks
-Rebalanced chance card distribution in the shop
QoL:
-Made water tiles darker for better readability
-You can now sell cards whilst opening a booster pack
-Optimized UI to allow for better FPS on lower-end devices
-Added a "Skip Tutorial" button
Bug FIxes:
-Changed loading screens to work properly with ultrawide displays
-Fixed UI scaling to work properly on ultrawide displays
-Fixed weird behaviour with discard/sell button when opening booster packs
-Fixed a bug where you couldn't close the collection in game
-Fixed a bug where only 12 towns showed in the collection
-Fixed a bug where the FINISH button didn't work after opening a chaos pack
-Fixed the scythe card not working
Source
Changelog.gg summarizes and formats this update. How we read updates.
