HomeGamesUpdatesPricingMethodology
Steam News21 February 20264mo ago

Demo Patch v1.1

It's been a little over a week since the launch of the Town of Tinysville Demo and there has been a ton of player feedback. This patch adds a significant amount of QoL changes, bug fixes, and landmark rebalancing.

In this update6

Full notes

Full Town of Tinysville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes6 additions4 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Fixes
addedIt's been a little over a week since the launch of the Town of Tinysville Demo and there has been a ton of player feedback. This patch adds a significant amount of QoL changes, bug fixes, and landmark rebalancing.
added-Updated Collection PanelThe Collection menu has gotten a rework! It now shows your total collection at the top along with new "!" indicators . Now you'll never have to guess which cards you just unlocked.
added-Golden Town BordersShow off your completed towns with this brand new golden border! Completing a town requires beating it on all 4 districts in the demo. More functionality will be added to this feature in the full version, but for now, it's a cool way to show off your accomplishments!
removedQoL Changes:The center of the Axe, Scythe, and Pickaxe card no longer need to be on their respective resource. This allows for more freedom when landscaping.
addedQoL Changes:Added "Disable Typewriter" setting to make Mr. Mayor talk faster in the tutorial.
addedQoL Changes:Added "Return to Main Menu?" popup when leaving game.

Town of Tinysville changes

addedIt's been a little over a week since the launch of the Town of Tinysville Demo and there has been a ton of player feedback. This patch adds a significant amount of QoL changes, bug fixes, and landmark rebalancing.
addedThe Collection menu has gotten a rework! It now shows your total collection at the top along with new "!" indicators . Now you'll never have to guess which cards you just unlocked.
addedShow off your completed towns with this brand new golden border! Completing a town requires beating it on all 4 districts in the demo. More functionality will be added to this feature in the full version, but for now, it's a cool way to show off your accomplishments!
removedThe center of the Axe, Scythe, and Pickaxe card no longer need to be on their respective resource. This allows for more freedom when landscaping.
addedAdded "Disable Typewriter" setting to make Mr. Mayor talk faster in the tutorial.

It's been a little over a week since the launch of the Town of Tinysville Demo and there has been a ton of player feedback. This patch adds a significant amount of QoL changes, bug fixes, and landmark rebalancing.

Main Features:

-Updated Collection Panel

The Collection menu has gotten a rework! It now shows your total collection at the top along with new "!" indicators. Now you'll never have to guess which cards you just unlocked.

This was done in preparation for the full launch when there's hundreds of cards in your collection to scroll through.

-Golden Town Borders

Show off your completed towns with this brand new golden border! Completing a town requires beating it on all 4 districts in the demo. More functionality will be added to this feature in the full version, but for now, it's a cool way to show off your accomplishments!

Try and collect all the gold borders to master the game and truly complete your collection.

QoL Changes:

-Hovering a building now shows its interaction range.

-The center of the Axe, Scythe, and Pickaxe card no longer need to be on their respective resource. This allows for more freedom when landscaping.

-Added "Disable Typewriter" setting to make Mr. Mayor talk faster in the tutorial.

-Added "Return to Main Menu?" popup when leaving game.

-When placing a building, the selector now shows green if the spot is valid, and red if the spot is invalid. (Previously the selector was always yellow)

-Edited description of numerous cards to make their purpose more understandable

-"Congratulations" and "Game Over" screens now show how many days are left

-Added 'Wishlist' button on the main menu :)

-Redrew a few card textures

Rebalances:

-Made the coin progression slightly harder for all maps

-Buffed Sawmill++ to produce 3 resources per day

-Buffed The Landfill to generate more coins from discarding

-Buffed The Drill to generate more resources and use less beauty

-Buffed The Collider to no longer subtract beauty.

-Buffed The Statue to create more beauty

-Buffed The Planter to generate more coins and no longer use resources

-Buffed The Pillars to increase by 30 coins per day as opposed to 10

-Revamped The Mill and The Farm

-Nerfed the school to use more resources

-Buffed Piggy Bank and Piggy Bank+ to generate more resources

-Buffed The Witch Hut

-Decreased the price of Law Booster Packs

Bug Fixes:

-Improved performance on main menu slightly

-Fixed bug where Piggy Bank and Piggy Bank+ would continue generating resources if quit and continued the run.

-Fixed bug where Manufacturing Law would crash the game if quit and rejoined run

-Fixed bug where 'Reduce Motion' setting wouldn't work in some situations.

-Fixed bug where buying 6th law wouldn't return to the shop and player had to press "skip"

-Fixed bug where the Manufacturing+ Law wouldn't work at all

-Fixed bug involving the Manufacturing+ Law not showing the correct coin amount when upgrading cards

-Fixed issue where settings wouldn't apply between main menu and game

-Fixed a bug where right clicking a card would cause issues

-Fixed a bug where estimated payout wouldn't update after upgrading / placing buildings.

-Fixed a bug where some buildings would generate 2x as many resources if saving and rejoining the run.

-Fixed a bug where using a reshuffle card would occasionally indicate you had -1 cards

-Law Booster Pack number now saves when saving and rejoining the run.

-Fixed a bug where NPCs would appear in some scenarios even if they were disabled in settings.

-Law Booster Pack starts at 10 instead of 9

-Fixed a bug where towns wouldn't show in Collection in game

-Fixed a bug where Collection would show towns that aren't in the demo

Source

Steam News / 21 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.