Full notes
Full Towers & Goblins: The Last Stand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Towers & Goblins: The Last Stand changes
In the current version, the following changes were made:
Buildings:
Improved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower.
- EnemiesConquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that place, except for situations where it's the last spawn. Added more gold and rock around enemies to encourage players to attack enemy towers.
Mission balancing: In missions, enemies now do not always attack in big groups. Sometimes, they just run into towers one by one.
I hope you will like these changes, and for other improvements, don’t hesitate to contact us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
