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Steam News13 February 20251y ago

Game Update V1.1.0

In the current version, the following changes were made: Buildings: Improved range of attack and damage for the catapult. Improved range of attack and damage for the ballista.

Full notes

Full Towers & Goblins: The Last Stand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedBuildings:
changedImproved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower.
addedEnemies: Conquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that place, except for situations where it's the last spawn. Added more gold and rock around enemies to encourage players to attack enemy towers.
changedI hope you will like these changes, and for other improvements, don’t hesitate to contact us.

Towers & Goblins: The Last Stand changes

changedBuildings:
changedImproved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower.
addedEnemies: Conquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that place, except for situations where it's the last spawn. Added more gold and rock around enemies to encourage players to attack enemy towers.
changedI hope you will like these changes, and for other improvements, don’t hesitate to contact us.

In the current version, the following changes were made:

  1. Buildings:

Improved range of attack and damage for the catapult. Improved range of attack and damage for the ballista. Improved range of attack, reduced attack timer, and reduced damage for the ice tower.

  1. EnemiesConquering lands finally makes sense. When you destroy the main tower of goblins, it prevents them from spawning in that place, except for situations where it's the last spawn. Added more gold and rock around enemies to encourage players to attack enemy towers.
  2. Mission balancing: In missions, enemies now do not always attack in big groups. Sometimes, they just run into towers one by one.

I hope you will like these changes, and for other improvements, don’t hesitate to contact us.

Source

Steam News / 13 February 2025

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