Full notes
Full Tower Factory update
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What changed
- Gameplay
- Maps
- Server
- UI and audio
Tower Factory changes
Hi everyone!
I don't know about you, but I'm definitely starting to feel the summer heat. Maybe it's because the Steam Summer Sale starts today? 😏
That's right, friends! Tower Factory is 20% off for the next few weeks, so between that and the start of the holidays, it's the perfect time to grab it!
Also, I just updated the game to version 0.3.2, which brings a few small additions and adjustments (more info below).
There might be another small update in the coming days with some QoL improvements. After that, I’ll start working hard on the next big update: version 0.4!
Version 0.4 will introduce 2 new levels in a brand-new biome with its own unique mechanic, plus 2 bosses, each unlocking a new gameplay feature. So get ready for some fresh challenges! I can’t give you a release date just yet, but my goal is to have it ready by late August or, at the latest, September.
In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!).
That’s all for now, I hope you enjoy the new changes and have a great start to your summer! Gius Caminiti
CHANGELOG
New building "Kiln Furnace": produces coal from wood.
Coal can no longer be produced in the Furnace (it is now made in the Kiln Furnace).
Some game elements, such as obelisk animations or bomb explosions, now trigger a camera shake effect.
Camera shake can be disabled from the settings menu.
A new "Auto loot chests" option has been added to the settings menu, allowing chests to be looted just by clicking on them.
Gem and obelisk effects are now taken into account when previewing the stats a tower will have after being upgraded.
Source
Changelog.gg summarizes and formats this update. How we read updates.
