Full notes
Full Tower Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
CHANGELOG
When you face a boss, its name and life bar will now appear at the top of the screen.
The boss now always appears on the right with a red background in the Wave Enemy Info UI.
If the “auto loot chests” option is enabled, the chest contents are now shown when hovering over it.
Altars of the Flame, Altars of the Crystal, and obelisks are now revealed when you discover a tile adjacent to them, to prevent accidentally blocking their entrance or tiles when placing exploration buildings.
Fixed a bug that sometimes prevented the “inactive building” indicator from showing when it should.
Fixed a bug that caused the explosion effect of the upgraded Bombard to be applied twice to the target.
Fixed a bug that caused incorrect stat calculations in the tower upgrade preview UI.
Fixed a bug that caused Buzzsaw bounces to deal 100% damage instead of 50%.
Fixed a bug that sometimes showed an incorrect value for next day’s enemies in the Wave Enemy Info UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
