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Full Tower Factory update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- Maps
- Events
- Balance
The new Tower Factory: Endless Mode update is now available!
It has been a few months of hard work, but I really believe it was worth it. Endless Mode brings a fresh new feel to Tower Factory and, most importantly, adds a lot of replayability to the game.
ENDLESS MODE
In this new mode, you can play a run endlessly... or at least until the enemies finally defeat you! There is no wave limit and no time limit.
In every run, the enemy setup is generated randomly, so no two matches feel the same. On top of that, a boss appears every 5 nights to truly put your defenses to the test.
At the end of each run, you will receive a final score based on your overall performance.
When starting an Endless Mode run, you can customize several settings, including difficulty, map size, and whether building while paused is enabled. These options can completely change how the game feels. In particular, Tiny and Giant map sizes make a huge difference in how each run plays!
I have also added 3 new maps exclusive to Endless Mode: Craggy Knolls, Autumn Lakes, and Frozen Forest. Autumn Lakes on Medium map size
DIFFICULTY SELECTOR
Besides Endless Mode, this update also separates difficulty from the game mode. For example, you can now play on Easy if the game feels overwhelming, or try Strategy Mode on Hard if you want a bigger challenge while still being able to build while paused. Expert Mode, however, will always be locked to Hard, of course.
I did not want to add a difficulty selector until now because it would have made balancing the normal difficulty more complicated. However, I think we have now reached a pretty good balance point, always keeping in mind that this is meant to be a difficult game.
At the moment, most players feel that the game is challenging without being unfair, which is something they enjoy. However, a smaller group of players still finds it too difficult, or even too easy. That is why I felt this was the right time to add a difficulty selector.
I will definitely keep working on the balance, but I think we are already getting close to a really good result!
WAVE INFORMATION
I have also added a new in-game panel that shows which enemies will appear on the current day and on the following day. This should make it much easier to plan ahead and prepare the right defenses for upcoming threats.
To open the panel, click the icon with the skull and question mark to the left of the time counter.
As always, this update also includes smaller balance adjustments and bug fixes, which I will detail further below.
WHAT'S NEXT?
The next major update will finally be Tier 3! I am hoping to have it ready this summer, although due to some uncertain personal circumstances I still cannot give a more precise date yet.
This update will include new resources, factory buildings, towers, and mechanics. It will probably be one of the biggest, and most anticipated, updates for the game so far.
I also want to add the ability to select and move multiple buildings at once. That will most likely come in a smaller update before Tier 3, although I do not have an estimated date for it yet. As always, you are very welcome to join the official Tower Factory Discord. I will also be reading your reviews and any
Source
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