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Steam News1 May 20262mo ago

Small Update v0.5.1: Multi-Selection

Hello everyone! Tower Factory Version 0.5.1 is here, and it brings some changes that many of you have been waiting for! MULTISELECTION The main feature of this update is multi-selection.

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Repeated intro

Hello everyone!

What changed

3 fixes8 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedMULTISELECTIONThe main feature of this update is multi-selection . You can finally select multiple buildings at once and move them all together, which should make reorganizing your factory much easier. Steam post image You can modify your selection in several ways:
addedMULTISELECTIONClick + drag: creates a selection box to add multiple buildings to your selection.
addedMULTISELECTIONShift + click: adds or removes the clicked building from the selection.
changedMULTISELECTIONCtrl + click: selects all buildings of the same type currently visible on screen. If the building is a conveyor belt, a combiner, or another logistics building, it will select all other buildings from the same group.
changedMULTISELECTIONMulti-selection is not only useful for moving several buildings at once. You can also use it to change targeting settings if you select only towers, or to change the produced item if you select only identical production buildings. Steam post image But that is not all!
addedOTHER CHANGESThe behavior of the Tier 2 Wood Chopper and Tier 2 Stone Miner has been slightly adjusted. Since restructuring your factory is now easier, the range of these buildings has been reduced to match their Tier 1 versions. However, they now have a 20% chance not to consume the resource each time they gather one unit. I have also slightly adjusted the difficulty curve for levels 5 and 6 . The first few days should now feel a bit easier, and difficulty will start increasing more noticeably from day 5 onward. The final difficulty on day 10 remains the same as before. Another new feature is that you can now disable towers . This is especially useful when a tower in the backline is not gaining experience because your front-line towers defeat enemies too quickly. You can now disable those towers and let some enemies through so the backline ones can gain experience. But be careful, if you underestimate the enemy strength, some of them might slip through!
Tier 2 Wood Choppers and Stone Miners now have less range (4.53.5Tier 2 Wood Choppers and Stone Miners now have less range ( decreased, nerfPontiff of the Blizzard’s Shield (10,00012Pontiff of the Blizzard’s Shield (10, increased, buff

Tower Factory Version 0.5.1 is here, and it brings some changes that many of you have been waiting for!

MULTISELECTION

The main feature of this update is multi-selection. You can finally select multiple buildings at once and move them all together, which should make reorganizing your factory much easier. Steam post image You can modify your selection in several ways:

  • Click + drag: creates a selection box to add multiple buildings to your selection.

  • Shift + click: adds or removes the clicked building from the selection.

  • Ctrl + click: selects all buildings of the same type currently visible on screen. If the building is a conveyor belt, a combiner, or another logistics building, it will select all other buildings from the same group.

Multi-selection is not only useful for moving several buildings at once. You can also use it to change targeting settings if you select only towers, or to change the produced item if you select only identical production buildings. Steam post image But that is not all!

OTHER CHANGES

The behavior of the Tier 2 Wood Chopper and Tier 2 Stone Miner has been slightly adjusted. Since restructuring your factory is now easier, the range of these buildings has been reduced to match their Tier 1 versions. However, they now have a 20% chance not to consume the resource each time they gather one unit. I have also slightly adjusted the difficulty curve for levels 5 and 6. The first few days should now feel a bit easier, and difficulty will start increasing more noticeably from day 5 onward. The final difficulty on day 10 remains the same as before. Another new feature is that you can now disable towers. This is especially useful when a tower in the backline is not gaining experience because your front-line towers defeat enemies too quickly. You can now disable those towers and let some enemies through so the backline ones can gain experience. But be careful, if you underestimate the enemy strength, some of them might slip through!

There are also more changes and bug fixes, so at the end of this post you will find a section with the full detailed changelog.

WHAT'S NEXT?

And yes, the next update, v0.6, will finally bring the long-awaited Tier 3, with new buildings, resources, towers, and mechanics! It will be one of the biggest updates so far, and I cannot wait for all of you to see it. My intention was to have it ready before July. Unfortunately, there have been several difficult and unexpected personal issues in my life, and they are going to affect my estimated schedule. Even so, I promise I will do everything I can to keep the impact as small as possible.

As always, you are very welcome to join the official Tower Factory Discord. I will also be reading your reviews and the comments you leave in the Steam forums.

I hope you enjoy everything included in this update. Multi-selection has been on my task list since the very beginning, and I am really happy to have finally made it a reality.

Bests, Gius Caminiti

WARNING: updates should never delete your saved games. Even so, since the game is in Early Access, errors may occur. If you want to protect your saves, I recommend making a backup copy of your save folder before updating. The folder is located at [c]AppData\\LocalLow\\GiusCaminiti\\TowerFactory\\files[/c] (you should copy the [c]files[/c] folder).

CHANGELOG

  • Multi selection

    you can now select and move many buildings at once. For towers and production buildings, you can also configure all selected buildings at the same time.

    To select multiple buildings, you can

    - Click and drag to create a box selection. - Hold SHIFT and click buildings to add or remove them from the selection. - Hold CTRL and click a building to select all visible buildings of the same type on screen. For conveyor belts, combiners, and other logistics buildings, this selects all belts from the same group.

  • Tier 2 Wood Choppers and Stone Miners now have less range (4.5 -> 3.5) but have a 20% chance not to consume the resource each time they gather one unit.

  • Adjusted the difficulty curve for Campaign Levels 5 and 6. The first days are a bit easier and the difficulty scaling is more gradual. The last day difficulty is the same as before.

  • Slightly increased the cooldowns of Emperor Frostbeak’s abilities.

  • Increased Pontiff of the Blizzard’s Shield (10,000 -> 12,500) but it now regenerates its Shield 2 times instead of 3.

  • Added a button on the right side of the tower menu to enable or disable the tower.

  • Conveyor belts, Combiners, and other logistics buildings now show their speed when selected.

  • Added a new setting option called “Keep Speed,” which keeps the game speed after exiting tactical pause or when switching between night and day.

  • Fixed a bug that caused an error when trying to place an Underground Belt near the East or North edge of the map.

  • Fixed a bug where the boss health bar would not show if you loaded a save after the boss had already spawned.

  • Fixed a bug that caused existing enemies’ health to be calculated incorrectly after loading a save in Endless Mode from Day 11 onward.

Source

Steam News / 1 May 2026

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