In this update1
Full notes
Full Tower Factory update
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What changed
- Gameplay
- Balance
- Fixes
- Store
Tower Factory changes
Changelog
Added a beam of light above chests to make them easier to spot.
Added a number under the player’s health bar so you can quickly see the exact remaining HP.
Infinite-effect Altars of the Crystal now activate correctly when loading a save.
Fixed a bug that caused Altars of the Crystal effects that increase the maximum tower limit not to stack correctly.
Fixed a bug that caused some production buildings to have unlimited storage after loading a save.
Altars of the Flame effects are now correctly applied to production buildings after loading a save.
Improved save load times in some specific cases.
Fixed a bug where Wave enemy information wouldn’t update correctly if the menu was closed when advancing to a new day.
In the in-run shop, tower base stats are now shown instead of stats modified by external effects (for example, Altars of the Flame).
Fixed a bug that caused random objects to be highlighted when moving the mouse, even if the cursor wasn’t over them.
Source
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