Full notes
Full Topdeck Automat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Hi folks, this one is a doozy! 🤖
Patch Notes - 0.61 "Interface Reload"
Changes
new combat UI that gives art and animations way more room to shine
new animated intro screen for elite / boss fights
added 3 deck save slots to quickly swap between during your run
buffed most Tier 1 enemies (days 1 and 2)
Lee Ray A.C.E.: ability now has a 10% chance (was by far the best economy tool)
Bounty Mandate: epic -> rare
Energy Drink: now limited to 12 uses per fight
- Hired KnifeCrit 5% -> 3% (but fixed to actually multi-trigger with 2+ copies)
Toxic Shield: Infection 5 -> 3
shop won't (immediately) reroll into the same Modules or cards anymore
limited boss reminder bot to show up only once on day 1
implemented object pooling for damage numbers for better performance
optimized saving and loading for large collections
added new card art
fixed Consumed cards not being removed from the deck until reshuffle
fixed Enhancement Load increase showing up on Trigger tooltips
fixed ambience not playing when loading a saved run
fixed several card text typos
minor UI tweaks and fixes
Thank you!
Thank you once again for helping test the game. If you have feedback on the new combat UI or any other changes, please join the Discord. I read every message! ♥️
All the best, Fabian
Source
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