Hi folks, thanks for checking out the demo! 🤖 As promised it'll be updated regularly while we work on putting together the full game's content. Patch Notes - 0.64 "Sparkles" QOL: Sparkly shiny highlights!
Full notes
Full Topdeck Automat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes1 removal
Gameplay
Balance
UI and audio
changedAs promised it'll be updated regularly while we work on putting together the full game's content.
addedPatch Notes - 0.64 "Sparkles"QOL: Sparkly shiny highlights! ✨ Modules now highlight other relevant Modules (not just cards) on hover Cards now highlight relevant Modules on hover Added Infection entry to Damage list in combat log (was hotfixed last week) Helper robot now highlights character select button after first run End-of-combat Trigger effects now animate if they execute
removedPatch Notes - 0.64 "Sparkles"Cards: Tweaks and a rework of a rarely used card. 🃏 Mercy: removed Tech tag (it's now, appropriately, a tagless card) Michel's Apple: reworked to self-destroy for max health gain Ointment: gained Consume
changedPatch Notes - 0.64 "Sparkles"Enemies: Two changes to strengthen enemy identity. 👽 Omnigobbler: Heal 100 -> 80 | Consume 10% -> 20% | gains Damage on Consume Spike Mike: Damage 10 -> 10 | Shield 10 -> 20 | difficulty now scales its counter-attack
changedPatch Notes - 0.64 "Sparkles"Misc : 👷 Renamed Power Enhancement to "Boost" (follow-up to the "Strength" -> "Power" change) Performance optimizations when spawning lots of cards simultaneously Various wording improvements and localization fixes Minor UI tweaks and fixes
changedAs promised it'll be updated regularly while we work on putting together the full game's content.
addedQOL: Sparkly shiny highlights! ✨ Modules now highlight other relevant Modules (not just cards) on hover Cards now highlight relevant Modules on hover Added Infection entry to Damage list in combat log (was hotfixed last week) Helper robot now highlights character select button after first run End-of-combat Trigger effects now animate if they execute
removedCards: Tweaks and a rework of a rarely used card. 🃏 Mercy: removed Tech tag (it's now, appropriately, a tagless card) Michel's Apple: reworked to self-destroy for max health gain Ointment: gained Consume
changedEnemies: Two changes to strengthen enemy identity. 👽 Omnigobbler: Heal 100 -> 80 | Consume 10% -> 20% | gains Damage on Consume Spike Mike: Damage 10 -> 10 | Shield 10 -> 20 | difficulty now scales its counter-attack
changedMisc : 👷 Renamed Power Enhancement to "Boost" (follow-up to the "Strength" -> "Power" change) Performance optimizations when spawning lots of cards simultaneously Various wording improvements and localization fixes Minor UI tweaks and fixes
Spike Mike: Damage 10 -> 10 | Shield 10 -> 20 | difficulty now scales its counter-attack
Misc: 👷
Renamed Power Enhancement to "Boost" (follow-up to the "Strength" -> "Power" change)
Performance optimizations when spawning lots of cards simultaneously
Various wording improvements and localization fixes
Minor UI tweaks and fixes
In other news, the game is part of Steam Deckbuilders Fest but as you can imagine with thousands upon thousands of games flooding in, it's a tough time to stand out for a tiny indie. So once again, thank you for every single wishlist, follow, and message. If you like the game, maybe tell a friend about it. It truly makes a difference! ♥️