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Steam News30 March 20263mo ago

Playtest Patch 0.59 "Load Balancing"

Hi folks! New week, new patch! 🤖 Patch Notes - 0.59 "Load Balancing" LOAD CHANGES draw cooldown is now equal to the average Load of your deck (minimum is still 2s) Reasoning: The relation of Load to draw speed was a bi

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addedHi folks! New week, new patch! 🤖
addedLOAD CHANGESdraw cooldown is now equal to the average Load of your deck (minimum is still 2s) Reasoning: The relation of Load to draw speed was a bit confusing. This is more straight forward. It makes 1-Load cards less of an "always-want" pick cause there's no immediate speed penalty for going for 2-Load cards. It makes cards with Load 3+ more viable since you can "cancel out" their speed penalty by adding enough 1-Load cards (which makes deckbuilding more interesting overall).
addedLOAD CHANGESall Base cards (those that start in your deck initially) now have a Load of 2 With the new draw cooldown formula this doesn't have an immediate downside for your starting deck, but increases the incentive to actually replace these cards throughout a run and change your deck more over time.
changedLOAD CHANGEScards now display their Load in drafts and shops
addedLOAD CHANGEScards in the deck list now have Load indicators (from 1 to 10+)
addedMISCnew Enhancement ⭐ icon on cards in collection and drafts
cards in the deck list now have Load indicators (110cards in the deck list now have Load indicators ( increased, buffMuscle Up: Load32Muscle Up: Load decreased, nerf

Hi folks! New week, new patch! 🤖

Patch Notes - 0.59 "Load Balancing"

LOAD CHANGES

  • draw cooldown is now equal to the average Load of your deck (minimum is still 2s) Reasoning:

    • The relation of Load to draw speed was a bit confusing. This is more straight forward.

    • It makes 1-Load cards less of an "always-want" pick cause there's no immediate speed penalty for going for 2-Load cards.

    • It makes cards with Load 3+ more viable since you can "cancel out" their speed penalty by adding enough 1-Load cards (which makes deckbuilding more interesting overall).

  • all Base cards (those that start in your deck initially) now have a Load of 2

    • With the new draw cooldown formula this doesn't have an immediate downside for your starting deck, but increases the incentive to actually replace these cards throughout a run and change your deck more over time.

  • cards now display their Load in drafts and shops

  • cards in the deck list now have Load indicators (from 1 to 10+)

MISC

  • cards in the deck list now display their Trigger if they have one

  • new Enhancement ⭐ icon on cards in collection and drafts

  • new color for Crit 🟣 (the previous one suggested it only affects Damage)

  • last selected combat speed is now remembered between sessions

  • found out Spike's last name, so now it's Spike Mike

  • added new card art

  • various fixes

BALANCE

  • Mask of Symmetry: now works with a 50% chance per Trigger creation

  • Heavy Hammer: now works with 3+ Load cards (instead of exactly 3)

  • Kevin now loses 10% of its starting damage (instead of a flat 10) per attack

  • Muscle Up: Load 3 -> 2

As usual, thank you so much for your feedback! If you have thoughts or ideas after trying the game, like to participate in design discussions, or want to share your craziest builds, please join the Discord!

Creator Shoutout

I'm very excited that the game is starting to get featured by some awesome content creators already at this early stage. Among the earliest adopters are Wanderbots, Ultra C and German creator Wildfremd.

Every bit of visibility helps for a tiny indie project like this, so thank you very much! ♥️

All the best, Fabian

Source

Steam News / 30 March 2026

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