In this update1
Full notes
Full Topdeck Automat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Workshop
Topdeck Automat changes
Hi folks! Time for another round of balancing tweaks and improvements. 🤖
Patch Notes - 0.58 "Rarity Shuffle"
GENERAL CHANGES
Lighten Enhancement (-1 Load) now doesn't increase Load via future Enhancements
modifications to card Load are now indicated via red / green Load numbers
an Enhancement's effect on draw speed is now previewed (for in-deck cards)
slightly reduced chance of Enhancement drafts (not quite as common as cards anymore)
Wild Hog is now called Kevin (actually always was, but now we know)
added music tracks for run end screen
various wording improvements + German translation fixes
various bugfixes and minor UI tweaks
MODULE CHANGES
🖨️ Dev note: Besides general power balance, the general direction here is trying to make infinite effect loops from Modules harder to put together. Effect convertors like Shield-Sword, Repair Shield or Paladin's Hammer were previously all common and would often push you into crazy effect chain territory early on in a run, making the rest of it more about "enjoying the ride" rather than build-crafting. Now, don't get me wrong, this is neither a multiplayer game nor meant to be the tighest strategy game of all time that harshly punishes non-optimal choices. Broken synergies are part of the fun! That said, if they are too consistent and dominate every single run, things can become a little stale.
Armor Breacher: rare -> epic | Damage 15 -> 30
Bomb Kit: rare -> common | Damage 50 -> 30
Cruelty Remnant: now works on Attack *cards*
Energy Drink: rare -> epic
Paladin's Hammer: common -> rare
Repair Shield: common -> epic | Heal 5 -> 10
Shield-Sword: common -> rare
Toxic Shield: epic -> legendary
Voidstone of Power: rare -> epic
Once again, thank you so much for your feedback! Special shoutout to the Discord! ♥️
Source
Changelog.gg summarizes and formats this update. How we read updates.
