In this update4
Full notes
Full Too Angry To Die update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Too Angry To Die changes
New Mechanic: Soul Furnace
We know you guys are tired of getting bones, bananas, and iron swords of slashing, especially after you've got insane upgrades already. Now, we've got great news. You can upgrade items you no longer consider worth it into one better item. Varkul has opened his Soul Furnace, and for the low, low price of ten items and a soul, you can upgrade it into one tier higher, getting an item you truly want!
How it Works:
10 Common Items + 1 Soul = 1 Uncommon Item
10 Uncommon Items + 2 Souls = 1 Rare Item
10 Rare Items + 4 Souls = 1 Epic Item
10 Epic Items + 8 Souls = 1 Legendary Item
New Items
We're introducing a few new items to the game to add some variety as well as make certain achievements possible to complete without running into a paywall.
Iron Helmet
Iron Plate Armor
Iron Steelcaps
Ruby Necklace
Necklace of Strength
Necklace of Furious Strikes
Nature Pendant
Gleaming Ruby Necklace
Bug Fixes
Fixed a bug where The Reaper would stop attacking and/or moving if interrupted.
Fixed a bug allowing players to move with the Frozen Heart perk by toggling idle mode on and off.
Fixed a bug where getting an item in the main menu would no longer allow you to hit the play button.
Fixed a bug where Epic & Legendary equip achievements did not award.
Fixed multiple missing entries to item descriptions & incorrect stats.
Balance Changes
Adjusted Father Alaric's base HP value to 75.
Capped Kill requirements for next boss spawn to 1000.
Reduced boss item drop rate to 35%.
Adjusted health scaling to no longer scale off of player damage but instead how many times it has spawned. To explain this better: If you kill a boss, the next time he spawns, his health will be doubled. This will keep repeating for every spawn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
