In this update4
Full notes
Full Too Angry To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Gameplay
Too Angry To Die changes
I heard you loud and clear! You want new items, and you want better performance while the game is running in the background. This patch aims to deliver that, as well as some minor bug fixes! I hope you enjoy!
Bug Fixes
Fixed a bug where if a boss despawned, you would get into a permanent loop of respawning bosses until a boss was killed again.
Fixed a bug where your health would not set to your max health on starting a new run.
Performance Improvements
Fixed a bug with UI events getting stuck in a massive queue if the game was in the background or minimized, then firing all at once when the game was maximized, causing a crash.
Massively improved performance impact when the game is minimized or alt tabbed.
Added options to allow auto skipping of perks & disable damage text to allow further improved performance.
New Items
1 New Weapon
1 New Set of Armor
1 New Helmet
1 New Pair of Boots
4 New Offhands
Balance Adjustments
Reduced the armor value by 1 and health value by 5 of Iron Armor items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
