In this update3
Full notes
Full Too Angry To Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
Too Angry To Die changes
Bug Fixes
Fixed bug with failed boss kill/boss removal callbacks not properly exiting the boss fight and continuing the game.
Added more navigable area for enemies to help prevent clog.
Fixed animation issue causing player to slide off of natural left/right path when getting hit from behind.
Fixed bug with failed auth process not initiating single player mode.
Balance Changes
Decreased Idle Attack from 10 seconds to 7.5 seconds.
QoL
Added body duration to settings to control how long bodies persist for before removing.
Added resolution quality slider.
Added kills remaining until next boss counter.
Source
Changelog.gg summarizes and formats this update. How we read updates.
