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Steam News2 February 20265mo ago

"Towns & Dwellers" update is now available!

Heya, Tinkerlanders! It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch.

In this update8

Full notes

Full Tinkerlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Maps
addedHeya, Tinkerlanders!It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero.
addedDay & Night Islands - a fresh journeyTwo new islands with their own progression, challenges, and story threads. Day Island brings a lush region with the Dryad settlement and the towering Great Tree Dungeon.
changedDay & Night Islands - a fresh journeyNight Island is darker, riskier, and full of secrets that reward careful preparation.
addedDay & Night Islands - a fresh journeyThere’s also a new language to learn - find dictionaries, talk to locals, unlock quests, and earn recipes and rewards as you dive into the culture.
addedNPCs & Town Life - your community growsBuild Friendship (Amity) with NPCs through gifts and get unique perks. NPCs can now fight back and, if they fall, they’ll return after a short cooldown. Several characters also received subtle visual updates to better match their roles.
changedNew systems - build, ride, enchantEnchantments: slot Runes into gear and upgrade them with Rune Shards to shape your playstyle.

Tinkerlands changes

addedIt's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero.
addedTwo new islands with their own progression, challenges, and story threads. Day Island brings a lush region with the Dryad settlement and the towering Great Tree Dungeon.
changedNight Island is darker, riskier, and full of secrets that reward careful preparation.
addedThere’s also a new language to learn - find dictionaries, talk to locals, unlock quests, and earn recipes and rewards as you dive into the culture.
addedBuild Friendship (Amity) with NPCs through gifts and get unique perks. NPCs can now fight back and, if they fall, they’ll return after a short cooldown. Several characters also received subtle visual updates to better match their roles.

Heya, Tinkerlanders!

It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero.

New Trailer - the last two updates at a glance

We’ve prepared a short, punchy trailer that showcases features from the last two major updates. Give it a look!

A quick refresher: what’s inside “Towns & Dwellers”

Day & Night Islands - a fresh journey

Two new islands with their own progression, challenges, and story threads. Day Island brings a lush region with the Dryad settlement and the towering Great Tree Dungeon.

Night Island is darker, riskier, and full of secrets that reward careful preparation.

There’s also a new language to learn - find dictionaries, talk to locals, unlock quests, and earn recipes and rewards as you dive into the culture.

NPCs & Town Life - your community grows

Build Friendship (Amity) with NPCs through gifts and get unique perks. NPCs can now fight back and, if they fall, they’ll return after a short cooldown. Several characters also received subtle visual updates to better match their roles.

New systems - build, ride, enchant

  • Mounts: travel faster across long distances.

  • Enchantments: slot Runes into gear and upgrade them with Rune Shards to shape your playstyle.

  • Weather: special patterns (like golden skies) that can affect gameplay.

  • Roofs & Lightinginteriors are hidden until you step in; improved lighting makes bases cozier and dungeons moodier.

Navigation & Saves - clearer exploration

  • Maps: permanently uncover world-map cells and reveal areas on your terms.

  • Compass tweak: now clears a single cell, not the whole map.

  • New save format: more robust and future-proof for ongoing world changes.

What’s next

We’re already working on the next update. We’ll keep the details secret for now, but we’ll start sharing more in upcoming devlogs. In the meantime, keep sending feedback - it truly shapes the future of Tinkerlands!

See you on the islands, and thank you for helping us bring this update across the finish line!

— The Tinkerlands Team

Source

Steam News / 2 February 2026

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