Update history
Latest Tiles and Towers TD updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Tiles and Towers TD
Patch 1.10
Most of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, th…
Patch notes7 changes17 numericGameplay - Tiles and Towers TD
Patch 1.10
Most of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, th…
Patch notes7 changes17 numericGameplay - Tiles and Towers TD
Patch 1.10
Most of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, th…
Patch notes7 changes17 numericGameplay - Tiles and Towers TD
Patch 1.09
Added setting to toggle VSync in main menu options.
Announcement1 changeGameplay - Tiles and Towers TD
Patch 1.08
Difficulty Reduced Physical Armor of Skeleton Warrior (8 -> 6) (That means Ballista Tower will do 2 damage to them instead of 0 when placing on a stone tile) - Reduced difficulty of Level 01, 02, 03, 04 by increasing th…
Patch notes1 change1 numericBalance - Tiles and Towers TD
Patch 1.07
Camera Press V to switch to top down view - maximum vertical rotation angle is clamped between -90 and 90 -> no more looping
Patch notes - Tiles and Towers TD
Patch 1.06
Fixes Fixed Champion Achievement (Level 09 didn't gave upgrade stars) - Win screen volume is now related to SFX volume setting - Monster Plant Boss Ability (Explosion) is now related to SFX volume setting - Moving doors…
Patch notes1 changeFix - Tiles and Towers TD
Patch 1.05
Enemy Fixed Necromant Boss sometimes invincible after being hexed Endless Mode Monster Plant Boss can not spawn in wave 10 or 20 (it was too overpowered in early waves) - Decreased Boss health at wave 10 - Increased ene…
Patch notes2 changesFixBalance - Tiles and Towers TD
Patch 1.04
Tower Sniper tower changed: Chance to One-Shot -> Chance to do 2000 bonus damage Enemy Green Spider Boss: Capped health regeneration at 800 hp/s Endless Mode Spawn 2 bosses on wave 40 and higher - Instead of increasing…
Patch notes3 changesBalance - Tiles and Towers TD
Patch 1.03
Endless Mode Removed Chaos Tower reward selection (Tower was removed in last patch, but the reward was still in) - Increased difficulty starting from wave 21 - Removed Money Tower (the tower is balanced for campaign mod…
Event1 change - Tiles and Towers TD
Patch 1.02
General maximum money is set to 3000$ - added UI effect and sfx for Frenzy spell - increased cannon tower lvl 3 upgrade cost Endless Mode reduced money per kill scaling - increased enemy health scaling (even more at wav…
Patch notes2 changesUI/audioBalance - Tiles and Towers TD
Patch 1.01
Decreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave Known Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the n…
Announcement2 changes1 numericFix

