What changed
1 fix0 additions1 change0 removals
changedDecreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave
fixedKnown Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased
Starting money300→400↑Starting money increased, buffTiles and Towers TD changes
changedDecreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave
fixedKnown Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased
Decreased difficulty of Level 01 - Level 03:
- Increased: Starting money from 300 to 400
- Decreased enemy health on every wave
Known Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased