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Steam News7 December 20223y ago

Patch 1.01

Decreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave Known Issues: - version number in main menu is 1.00 instead of 1.

Full notes

Full Tiles and Towers TD update

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What changed

1 fix0 additions1 change0 removals
  • Balance
changedDecreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave
fixedKnown Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased
Starting money300400Starting money increased, buff

Tiles and Towers TD changes

changedDecreased difficulty of Level 01 - Level 03: - Increased: Starting money from 300 to 400 - Decreased enemy health on every wave
fixedKnown Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased

Decreased difficulty of Level 01 - Level 03:

  • Increased: Starting money from 300 to 400
  • Decreased enemy health on every wave

Known Issues: - version number in main menu is 1.00 instead of 1.01 (will be fixed in the next patch) - The score system of the endless mode will be reworked in the next patch, because at the later waves you can't kill the enemies fast enough to get a score for that wave - The gold income per enemy will be reduced and the health of enemies increased

Source

Steam News / 7 December 2022

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