What changed
0 fixes0 additions7 changes0 removals
changedMost of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, the initial money and money for clearing a wave will be increased in all levels.
changedGeneral:Increased money on level start: +150$ in all level Increased money after a wave is cleared +20$
changedTower Changes:Increased Ballista Tower Damage 15 -> 16 Increased Tesla Tower Damage 30 -> 35 Decreased Tesla Tower Cost 120 -> 110 Increased Bolt Tower Range 6 -> 7 Increased Cold Tower Tier I Damage 12 -> 15 Increased Earthquake Tier I Damage 40 -> 42 Increased Earthquake Tower Range Tier I 4 -> 5, Tier II 5 -> 6, Tier III 6 -> 7 Increased Enchantment Tower Range Tier I 3 -> 4, Tier II 4 -> 5, Tier III 5 -> 6 Increased Fire Tower Tier Damage per Tick 16 -> 18 Increased Net Tower Atk Rate 3 -> 2.5
changedSpell Changes:Reduced Freeze Spell Cooldown 80 -> 60 Reduced Frenzy Spell Cooldown 80 -> 60 Reduced Meteor Spell Cooldown 120 -> 100 Reduced Tornado Spell 120 -> 100 Reduced Tornade Mana Cost 6 -> 5
changedTile Changes:Increased Armory Range Mod -15% -> -12% Increased TrapRoom Attack Speed Mod -25% -> -20% Increased Stone (Basic Tile) Range Mod -30% -> -25% Increased Stone (Basic Tile) Damage Mod -50% -> -40%
changedEnemy Changes:Reduced Bat base health: 60 -> 55 Reduced Bat base move speed 2.2 -> 2.1 Reduced BigBlob base move speed 1.9 -> 1.8 Reduced SmallBlob base move speed 2 -> 1.9 Reduced Golem & Golem Thrower base health 300 -> 280 Reduced Golem & Golem Thrower base move speed 1.1 -> 1 Reduced cost to destroy rocks form Golem Thrower 30 -> 20 Reduced Skeleton Mage base move speed 1.9 -> 1.8 Reduced Monster Plant base health: 150 -> 140 Reduced Necromant elemental armor 12 -> 10 Reduced Orc (Green, Blue, Red) base health 100 -> 90 Reduced Redwing base move speed 1.6 -> 1.4 Reduced Green Spider base move speed 2 -> 1.8 Reduced Spikey base health 100 -> 90 Reduced Spikey physical and elemental armor: 15 -> 13 Reduced Skeleton Warrior base health: 150 -> 130 Reduced Wasp base move speed 2 -> 1.8
Ballista Tower Damage15→16↑Ballista Tower Damage increased, buffBallista Tower Damage 15 -> 16 Increased Tesla Tower Damage30→35↑Ballista Tower Damage 15 -> 16 Increased Tesla Tower Damage increased, buffFreeze Spell Cooldown80→60↓Freeze Spell Cooldown decreased, buffFreeze Spell Cooldown 80 -> 60 Reduced Frenzy Spell Cooldown80→60↓Freeze Spell Cooldown 80 -> 60 Reduced Frenzy Spell Cooldown decreased, buffTiles and Towers TD changes
changedMost of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, the initial money and money for clearing a wave will be increased in all levels.
changedIncreased money on level start: +150$ in all level Increased money after a wave is cleared +20$
changedIncreased Ballista Tower Damage 15 -> 16 Increased Tesla Tower Damage 30 -> 35 Decreased Tesla Tower Cost 120 -> 110 Increased Bolt Tower Range 6 -> 7 Increased Cold Tower Tier I Damage 12 -> 15 Increased Earthquake Tier I Damage 40 -> 42 Increased Earthquake Tower Range Tier I 4 -> 5, Tier II 5 -> 6, Tier III 6 -> 7 Increased Enchantment Tower Range Tier I 3 -> 4, Tier II 4 -> 5, Tier III 5 -> 6 Increased Fire Tower Tier Damage per Tick 16 -> 18 Increased Net Tower Atk Rate 3 -> 2.5
changedReduced Freeze Spell Cooldown 80 -> 60 Reduced Frenzy Spell Cooldown 80 -> 60 Reduced Meteor Spell Cooldown 120 -> 100 Reduced Tornado Spell 120 -> 100 Reduced Tornade Mana Cost 6 -> 5
changedIncreased Armory Range Mod -15% -> -12% Increased TrapRoom Attack Speed Mod -25% -> -20% Increased Stone (Basic Tile) Range Mod -30% -> -25% Increased Stone (Basic Tile) Damage Mod -50% -> -40%
Most of the feedback I've gotten is that the game is too difficult. Patch 1.10 focuses on balancing, especially making the game a bit easier. Over 40 changes to Towers, Spells, Tiles and Enemies and most importantly, the initial money and money for clearing a wave will be increased in all levels.
Full patchnotes below:
General:
Increased money on level start: +150$ in all level Increased money after a wave is cleared +20$
Tower Changes:
Increased Ballista Tower Damage 15 -> 16 Increased Tesla Tower Damage 30 -> 35 Decreased Tesla Tower Cost 120 -> 110 Increased Bolt Tower Range 6 -> 7 Increased Cold Tower Tier I Damage 12 -> 15 Increased Earthquake Tier I Damage 40 -> 42 Increased Earthquake Tower Range Tier I 4 -> 5, Tier II 5 -> 6, Tier III 6 -> 7 Increased Enchantment Tower Range Tier I 3 -> 4, Tier II 4 -> 5, Tier III 5 -> 6 Increased Fire Tower Tier Damage per Tick 16 -> 18 Increased Net Tower Atk Rate 3 -> 2.5
Spell Changes:
Reduced Freeze Spell Cooldown 80 -> 60 Reduced Frenzy Spell Cooldown 80 -> 60 Reduced Meteor Spell Cooldown 120 -> 100 Reduced Tornado Spell 120 -> 100 Reduced Tornade Mana Cost 6 -> 5
Tile Changes:
Increased Armory Range Mod -15% -> -12% Increased TrapRoom Attack Speed Mod -25% -> -20% Increased Stone (Basic Tile) Range Mod -30% -> -25% Increased Stone (Basic Tile) Damage Mod -50% -> -40%
Enemy Changes:
Reduced Bat base health: 60 -> 55 Reduced Bat base move speed 2.2 -> 2.1 Reduced BigBlob base move speed 1.9 -> 1.8 Reduced SmallBlob base move speed 2 -> 1.9 Reduced Golem & Golem Thrower base health 300 -> 280 Reduced Golem & Golem Thrower base move speed 1.1 -> 1 Reduced cost to destroy rocks form Golem Thrower 30 -> 20 Reduced Skeleton Mage base move speed 1.9 -> 1.8 Reduced Monster Plant base health: 150 -> 140 Reduced Necromant elemental armor 12 -> 10 Reduced Orc (Green, Blue, Red) base health 100 -> 90 Reduced Redwing base move speed 1.6 -> 1.4 Reduced Green Spider base move speed 2 -> 1.8 Reduced Spikey base health 100 -> 90 Reduced Spikey physical and elemental armor: 15 -> 13 Reduced Skeleton Warrior base health: 150 -> 130 Reduced Wasp base move speed 2 -> 1.8
Boss Changes:
Reduced base health of all Bosses by ~10% Reduced Golem Boss base move speed 1.1 -> 1.0 Reduced Necromant Boss elemental armor 12 -> 10 Reduced Skeleton Warrior Boss physical armor 8 -> 6 (matches the basic variant now)