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Steam News31 March 20263mo ago

New Content Roadmap 2026

First of all, thank you to everyone playing THYSIASTERY and sharing feedback, bug reports, and suggestions.

Full notes

Full THYSIASTERY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes1 removal
  • Gameplay
  • Store
  • Events
  • Balance
  • Workshop
changedFirst of all, thank you to everyone playing THYSIASTERY and sharing feedback, bug reports, and suggestions. We are actively reading reviews, forum posts, and messages across platforms while working on hotfixes and improvements.
addedAlongside fixes and tuning, we also want to share what kind of new content and features you can expect in upcoming updates.
addedSkillsWe will be adding a number of new skills. The goal is to enable more varied builds and strategies across runs, particularly to support archetypes that currently need more depth:
removedSkillsImprove poison and bleed playstyles with skills that allow players to temporarily remove enemy immunities
addedItemsMore equipment will be introduced to make runs more unique and expand build possibilities.
addedMonstersA few new monsters will be added, including some that didn’t make it into the 1.0 release as well as entirely new threats waiting deeper in the Labyrinth. Currently only Stratum 2 has a variant bosses, so we're planning to add a new one for stratum 1 as well to vary things up more.

First of all, thank you to everyone playing THYSIASTERY and sharing feedback, bug reports, and suggestions. We are actively reading reviews, forum posts, and messages across platforms while working on hotfixes and improvements.

Alongside fixes and tuning, we also want to share what kind of new content and features you can expect in upcoming updates.

Update 1.1 — Summer

Difficulty Modifiers

We are expanding the difficulty modifier system that allows players to customize the experience more.

Examples include:

  • Option to disable the Dungeon Timer

  • Option to disable monster critical hits

These modifiers will decrease the difficulty rank of the run.

NEW CONTENT

Skills

We will be adding a number of new skills. The goal is to enable more varied builds and strategies across runs, particularly to support archetypes that currently need more depth:

  • Improve poison and bleed playstyles with skills that allow players to temporarily remove enemy immunities

Items

More equipment will be introduced to make runs more unique and expand build possibilities.

Monsters

A few new monsters will be added, including some that didn’t make it into the 1.0 release as well as entirely new threats waiting deeper in the Labyrinth. Currently only Stratum 2 has a variant bosses, so we're planning to add a new one for stratum 1 as well to vary things up more.

Events

We already have at least one new event planned, along with improvements to existing events. For example, we would like to make the Bloodthirsty Shrine more interesting and impactful.

Update 1.2 — Autumn / Winter

Looking a bit further ahead, we are also exploring ideas for a 1.2 update. Planned additions currently include.

  • Stratum 3 variant boss

  • More events

Moreover, there are features we are interested in exploring, but they are still in consideration. They may change depending on feasibility, team capacity and development priorities.

  • Workshop integration

  • Seed of the Week style runs

  • Combat movement / Mouse movement controls

  • Icons for damage types

  • Explore some optional metaprogression

THYSIASTERY Steam post image

-DIRGA

Source

Steam News / 31 March 2026

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