Full notes
Full THYSIASTERY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
- Balance
- Workshop
First of all, thank you to everyone playing THYSIASTERY and sharing feedback, bug reports, and suggestions. We are actively reading reviews, forum posts, and messages across platforms while working on hotfixes and improvements.
Alongside fixes and tuning, we also want to share what kind of new content and features you can expect in upcoming updates.
Update 1.1 — Summer
Difficulty Modifiers
We are expanding the difficulty modifier system that allows players to customize the experience more.
Examples include:
Option to disable the Dungeon Timer
Option to disable monster critical hits
These modifiers will decrease the difficulty rank of the run.
NEW CONTENT
Skills
We will be adding a number of new skills. The goal is to enable more varied builds and strategies across runs, particularly to support archetypes that currently need more depth:
Improve poison and bleed playstyles with skills that allow players to temporarily remove enemy immunities
Items
More equipment will be introduced to make runs more unique and expand build possibilities.
Monsters
A few new monsters will be added, including some that didn’t make it into the 1.0 release as well as entirely new threats waiting deeper in the Labyrinth. Currently only Stratum 2 has a variant bosses, so we're planning to add a new one for stratum 1 as well to vary things up more.
Events
We already have at least one new event planned, along with improvements to existing events. For example, we would like to make the Bloodthirsty Shrine more interesting and impactful.
Update 1.2 — Autumn / Winter
Looking a bit further ahead, we are also exploring ideas for a 1.2 update. Planned additions currently include.
Stratum 3 variant boss
More events
Moreover, there are features we are interested in exploring, but they are still in consideration. They may change depending on feasibility, team capacity and development priorities.
Workshop integration
Seed of the Week style runs
Combat movement / Mouse movement controls
Icons for damage types
Explore some optional metaprogression
THYSIASTERY Steam post image
-DIRGA
Source
Changelog.gg summarizes and formats this update. How we read updates.
