Full notes
Full THYSIASTERY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Gameplay
- Balance
Patch v1.0.17 is live!
Dungeon generation fix is finally here! Saves from previous versions are teleported to the camp of the Stratum they were saved in.
Bug Fixes
Some fixes to map generation
Fixed pixel size of the Russian small header font
Fixed Krav's path saving
Tuned winning screen texts
Fixed Juggernaut/Ephemeral
Analyze popup window should not close immediately after opening anymore
Ein Sof TP cost fixed
Fixed Godscourge Venom
Other Changes
Combat remembers if you pressed Unfocus with Combat Autofocus enabled
Bestiary added to the Help menu (default hotkey H/Select(gamepad)
Added additional rotation inputs to the key rebinding menu which only work Out of Combat. They are called Rotate left 2 and Rotate right 2. They allow gamepads to finally use D-pad for rotations and action selections in combat. You can unbind keys in the rebind menu with ESC/Start(gamepad).
Added Wait and Defend hotkeys (T and G by default)
Balance Changes
Buffed Restoration
Unarmed now deals some damage
Buffed Marching Orders
Adjusted how sleep behaves on monsters
Nerfed the starting stat values of Thug/Warrior/Hexer
Buffed the starting stat values of Healer/Scout
Known Issues
Steamdeck D-pad seems to not navigate menu items with recommended steam input settings
Some stances and passives may not always register properly. Reloading should fix the issue. We are looking into why this can happen.
Second stratum may generate two wells still, but only one may be used.
A necessary path for progression may be blocked by secret wall. We are investigating this. This is unrelated to other generation issues.
Thank you for your patience and all your feedback, it genuinely helps. Please report any issues in appropriate discussion thread.
Source
Changelog.gg summarizes and formats this update. How we read updates.
