Full notes
Full THYSIASTERY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
- Events
Patch v1.0.18 is live!
Some of the most enthusiastic players should have already unlocked every achievement, but a few sneaky monsters were still haunting the bestiary. These have now been removed, and opening the bestiary should unlock the achievement.
Unless anything unexpected comes up, the next patch will focus on game balance, tuning some of the more degenerate strategies and improving how enemies scale with higher difficulty modifiers. Development will also shift toward creating new content for the game. Saves from previous versions are teleported to the camp of the Stratum they were saved in.
Bug Fixes
Dungeon generation has gone through an optimization and stability pass. The way forward should no longer be blocked by a secret wall.
Achievements that were previously bugged have been fixed.
Allies will no longer be hit by Area-of-Effect attacks while benched.
Fixed the Confusion status condition localization and behavior.
Fixed Steamdeck menu navigation.
Dead allies will no longer haunt camp rest.
Text tags will no longer appear in event dialogs.
Fixed harvester loading when time has run out.
Fixed unique allies regaining skills on load.
Custom allies can no longer be sneaked into a game already in progress.
Balance Changes
The Doomed status condition can now be dispelled.
Cultist Husks now have an additional attack.
Reworked where and how many open chests spawn.
Adjusted some loot drop tables.
A small buff to the final boss.
Kiting harvesters should now be slightly harder.
Adjusted skill development.
Thank you for your patience and feedback, it genuinely helps. Please report any issues in the appropriate discussion thread.
Source
Changelog.gg summarizes and formats this update. How we read updates.
