What changed
0 fixes3 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
addedMore zombies have been added, and they are a bit easier to kill. In addition to changes listed below, there have been many tweaks and little fixes to improve the game.
addedv1.0.40 UI 1. add quality of life improvements to homebase management window (e.g. more tooltips) 2. make item tooltip display all item information
addedBalance 1. change the style of the game: add more enemies, add more weapons 2. merge "break it faster" and "break it quieter" => "break it better" 3. make survivor sense use 'outline mode' for all levels (before, it started at level 2) 4. increase benefits of 'flashlight filter' perk
changedGameplay 1. increase visibility of dark levels (by increasing albedos of many dark materials) 2. change the unlocking of doors and lootboxes from 'single-key-down' to 'key-hold' 3. increase stamina recovery rate by 150% 4. improve hit-box mechanics for melee weapons
Those Left Behind changes
addedMore zombies have been added, and they are a bit easier to kill. In addition to changes listed below, there have been many tweaks and little fixes to improve the game.
addedv1.0.40 UI 1. add quality of life improvements to homebase management window (e.g. more tooltips) 2. make item tooltip display all item information
addedBalance 1. change the style of the game: add more enemies, add more weapons 2. merge "break it faster" and "break it quieter" => "break it better" 3. make survivor sense use 'outline mode' for all levels (before, it started at level 2) 4. increase benefits of 'flashlight filter' perk
changedGameplay 1. increase visibility of dark levels (by increasing albedos of many dark materials) 2. change the unlocking of doors and lootboxes from 'single-key-down' to 'key-hold' 3. increase stamina recovery rate by 150% 4. improve hit-box mechanics for melee weapons
More zombies have been added, and they are a bit easier to kill. In addition to changes listed below, there have been many tweaks and little fixes to improve the game.
v1.0.40 UI 1. add quality of life improvements to homebase management window (e.g. more tooltips) 2. make item tooltip display all item information
Balance 1. change the style of the game: add more enemies, add more weapons 2. merge "break it faster" and "break it quieter" => "break it better" 3. make survivor sense use 'outline mode' for all levels (before, it started at level 2) 4. increase benefits of 'flashlight filter' perk
Gameplay 1. increase visibility of dark levels (by increasing albedos of many dark materials) 2. change the unlocking of doors and lootboxes from 'single-key-down' to 'key-hold' 3. increase stamina recovery rate by 150% 4. improve hit-box mechanics for melee weapons