What changed
1 fix1 addition0 changes1 removal
- UI and audio
- Gameplay
- Balance
removedGAMEPLAY AND BALANCE 1. remove aiming requirement for attacking with fists & melee weapons (players don't have to hold RMB to melee) 2. increase size of flashlight-illuminated-space in front of the player 3. make rifles, pistols, and magnum more accurate 4. enable tooltips for all items (before it was just materials and supplies)
fixedFIX 1. fix problem of penetrative firearms creating blood splatters in places they shouldn't
addedCAMERA 1. change camera shakes from translational to rotational (the effect feels better) 2. add gun recoil 3. add 'trauma' system to camera shakes - getting hit many times in a row will produce larger camera shakes - firing a gun many times in a row will produce larger camera shakes
Those Left Behind changes
removedGAMEPLAY AND BALANCE 1. remove aiming requirement for attacking with fists & melee weapons (players don't have to hold RMB to melee) 2. increase size of flashlight-illuminated-space in front of the player 3. make rifles, pistols, and magnum more accurate 4. enable tooltips for all items (before it was just materials and supplies)
fixedFIX 1. fix problem of penetrative firearms creating blood splatters in places they shouldn't
addedCAMERA 1. change camera shakes from translational to rotational (the effect feels better) 2. add gun recoil 3. add 'trauma' system to camera shakes - getting hit many times in a row will produce larger camera shakes - firing a gun many times in a row will produce larger camera shakes
GAMEPLAY AND BALANCE 1. remove aiming requirement for attacking with fists & melee weapons (players don't have to hold RMB to melee) 2. increase size of flashlight-illuminated-space in front of the player 3. make rifles, pistols, and magnum more accurate 4. enable tooltips for all items (before it was just materials and supplies)
FIX 1. fix problem of penetrative firearms creating blood splatters in places they shouldn't
CAMERA 1. change camera shakes from translational to rotational (the effect feels better) 2. add gun recoil 3. add 'trauma' system to camera shakes - getting hit many times in a row will produce larger camera shakes - firing a gun many times in a row will produce larger camera shakes