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Steam News29 May 20261mo ago

Update 2: Planned Changes

Esteemed Colleagues, It has been a little over a week since the launch of Thick as Thieves. We have watched you pillage and plunder across Kilcairn with literally billions of pounds in ill gotten gains retrieved so far.

Full notes

Full Thick As Thieves update

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What changed

0 fixes0 additions5 changes0 removals
  • Security
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedIt has been a little over a week since the launch of Thick as Thieves. We have watched you pillage and plunder across Kilcairn with literally billions of pounds in ill gotten gains retrieved so far. The streams of coop play are hilarious and fun, and your exploits overall continue to confound the Constabulary. Well done! Remember that more loot and experience are available if you increase to Thief Difficulty - you will see much more variety in match and security on this difficulty also (more information on difficulty and rewards can be found in our recent post ).
changedKeybindings for Keyboard and Mouse will now be able to be changed at will.
changedBy popular demand, we have put the Mission Timer on the Map. Hit Tab at any time to see it. No more wondering how much time you have left in your thievery.
changedThe intro cinematic has been updated so that it shows up more consistently for all players. If you didn’t get a chance to see the intro video, you can find it here
changedLOC fixes across all localized languages.

Esteemed Colleagues,

It has been a little over a week since the launch of Thick as Thieves. We have watched you pillage and plunder across Kilcairn with literally billions of pounds in ill gotten gains retrieved so far. The streams of coop play are hilarious and fun, and your exploits overall continue to confound the Constabulary. Well done! Remember that more loot and experience are available if you increase to Thief Difficulty - you will see much more variety in match and security on this difficulty also (more information on difficulty and rewards can be found in our recent post).

On another note - we have seen your feedback about Haunstable behaviour when they encounter a fallen Constable. Please be aware that their patrolling behaviour around their fallen comrades is intended, they simply have a ghostly short memory and will be surprised fairly often when they turn to see the guard still lying on the ground, this behaviour is not intended but sadly, we can’t expect the undead to develop object permanence.

While we are quite pleased with your thieving prowess and how much you are enjoying the game, we also know that there is continued room for improvement and we intend to keep serving that up. So, here is our plan for Patch #2, which will be out sometime in the middle of next week.

  • Keybindings for Keyboard and Mouse will now be able to be changed at will.

  • By popular demand, we have put the Mission Timer on the Map. Hit Tab at any time to see it. No more wondering how much time you have left in your thievery.

  • In the Guildhall, the drag marks from the Constables moving their safe around will be more apparent in the world.

  • When a thief is knocked out, we have lowered the Respawn timer to 5 seconds.

  • The intro cinematic has been updated so that it shows up more consistently for all players. If you didn’t get a chance to see the intro video, you can find it here

  • Characters now appropriately animate in both the wardrobe and mission lobby.

  • The Guild has smoothed off some rough edges along the rooftops of Elway Manor. This should stop the Zipwire (or YOU) from getting stuck during infiltration.

  • LOC fixes across all localized languages.

Until next time, keep to the shadows, stay on the carpets, and steal what you can,

~ Jeff Hickman | Game Director, Thick As Thieves

Source

Steam News / 29 May 2026

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