Full notes
Full Thick As Thieves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Security
- Balance
- Fixes
- Gameplay
My fellow Thieves,
Our cunning plan has always been to get Thick as Thieves into your eager hands so that we can get your feedback and improve the game with your experiences in mind. We are listening attentively to what you have to say, so keep the feedback coming!
With this in mind, I want to give you a few details on Update 3, which we’re plotting to release the week of June 15th. A few key tidbits that we are working on:
We hear you loud and clear about Missions and Contracts being a little confusing at times. We are going to improve how objectives show up on the map and add them to the compass, so you can more easily track set-collection and contract objective locations once you have found relevant clues.
We are also investing in the maps we have, striving to make them more dynamic and different each time you play. We’re adding variations on security around entry points and elsewhere in each map, and added an additional layer of possible security layouts to Novice difficulty. Thief difficulty will still have the most variations – and higher rewards – so we highly recommend you play on Thief once you are ready. We have also included new weather variations as well as some surprises within each level. More maps are on the horizon, but this will improve gameplay immediately..
For Thieves wanting to explore a different approach to each heist, Chameleon will be unlocked earlier. He will be available after completing Contract 3.
For Thieves looking for the most challenging heists that require extensive use of their wits and their gear, Master Thief difficulty will be unlocked earlier. After achieving Level 8, Master Thief will be available in the Black Market. A chance for you to impress the Guildmistress once again!
We have fixed the bug where HOLD F would sometimes get stuck on your screen.
Other miscellaneous bug fixes.
We continue to listen and learn from your adventures and we are looking for ways to squeeze in more exciting challenges and gameplay. Our next target is player-to-world interactions and AI improvements for our next round of updates, and we are eager to collect your thoughts on Master Thief and Chameleon to inform those efforts.
Until next time, may the carpets rise to soften your steps,
Jeff, Game Director | Otherside Entertainment
If you have played and enjoyed Thick As Thieves, we hope you'll consider writing a review! Every recommendation goes a long way to support the game. You can also join us on Discord to share your thoughts and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
