HomeGamesUpdatesPricingMethodology
Steam News8 December 20256mo ago

TheFlagShip Devlog #24

Hello everyone. My focus this period has been on refining existing features. First, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles.

Full notes

Full TheFlagship update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. My focus this period has been on refining existing features.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Balance
  • Performance
changedFirst, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles. Their charge indicator is now an arc-shaped progress bar beneath the crosshair.Steam post image
addedWe’ve also added a new elite enemy to the roster: a “Proteus”-based destroyer that specializes in long-range missiles. I’ve optimized its AI for more effective combat. It’s often paired with a “Shield Booster” support unit, which reinforces a nearby ally. This combo challenges players to balance point-defense against missiles while quickly prioritizing targets.
changedThe UI has seen significant updates. The settings menu is redesigned for clarity and now includes basic graphics options. The shop has also been overhauled to clearly display equipped weapons, streamlining the process of buying and selling.
changedFinally, for performance, I’ve reduced memory usage and compressed non-critical textures. This lowers the VRAM load and improves overall stability.

TheFlagship changes

changedFirst, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles. Their charge indicator is now an arc-shaped progress bar beneath the crosshair.Steam post image
addedWe’ve also added a new elite enemy to the roster: a “Proteus”-based destroyer that specializes in long-range missiles. I’ve optimized its AI for more effective combat. It’s often paired with a “Shield Booster” support unit, which reinforces a nearby ally. This combo challenges players to balance point-defense against missiles while quickly prioritizing targets.
changedThe UI has seen significant updates. The settings menu is redesigned for clarity and now includes basic graphics options. The shop has also been overhauled to clearly display equipped weapons, streamlining the process of buying and selling.
changedFinally, for performance, I’ve reduced memory usage and compressed non-critical textures. This lowers the VRAM load and improves overall stability.

First, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles. Their charge indicator is now an arc-shaped progress bar beneath the crosshair.Steam post image

We’ve also added a new elite enemy to the roster: a “Proteus”-based destroyer that specializes in long-range missiles. I’ve optimized its AI for more effective combat. It’s often paired with a “Shield Booster” support unit, which reinforces a nearby ally. This combo challenges players to balance point-defense against missiles while quickly prioritizing targets.

The UI has seen significant updates. The settings menu is redesigned for clarity and now includes basic graphics options. The shop has also been overhauled to clearly display equipped weapons, streamlining the process of buying and selling.

Finally, for performance, I’ve reduced memory usage and compressed non-critical textures. This lowers the VRAM load and improves overall stability.

That’s all for this dev log. Thank you for your continued support of “Flagship.” If you’re enjoying the game, please consider sharing it with friends.

Until next time.

Source

Steam News / 8 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.