In this update4
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Full The Whisker Watch update
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Repeated intro
Hey!
What changed
- UI and audio
The Whisker Watch changes
Time to share how development's going.
Time to tell you how things are!
We're not dead - we've just been polishing the bathroom in the build! 🙃
Look how beautiful it is!
It's been a while since we posted on Steam, even though we've been constantly sharing bits and pieces over on X. So yeah, time to fix that and give you a quick update on what's up.
From the big point of view
We're working on the demo, and we've been talking a lot with different publishers.
We've also put a ton of work into the combat system - chasing that exact"feeeeeeeel". Hopefully you'll like it!
Enemies now move in patrols, can call in other enemies, and can get stunned so you can properly smack them when the time is right.
We also experimented a bit
With locations and tried playing with multi-level layouts. Definitely something we want you to test in one of the playtests!
Steam post imageSteam post image
Lot of updates and upgrades
We updated the HUD, added a bunch of points of interest to rooms, and added new rooms as well.
And as usual, our cats really help us get the build done faster 🙂
There's still a lot of work ahead, but we'll soon share when you can expect the demo.
Thank you for your attention! 😗
Source
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