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Steam News25 December 20256mo ago

Mansion and Meta Month: Rooms, Quests, Chaos

Hey whisker-watchers! 🐾 Lately we've been pouring a lot of time into the meta layer - levels, progression, and all the "one more run" reasons.

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Full The Whisker Watch update

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Hey whisker-watchers! 🐾

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedWe also added quests - you can now officially annoy your Human and get XP for it 😼
addedOn top of that, we introduced a rank system and scattered stashes across locations. During runs you can find all kinds of little goodies and then hang them on your Wall of Pride back at the Mansion.
addedWe've also introduced the Chaos system. The more mischief you cause, the higher your Chaos level - and it affects enemies and overall run difficulty.

The Whisker Watch changes

addedWe also added quests - you can now officially annoy your Human and get XP for it 😼
addedOn top of that, we introduced a rank system and scattered stashes across locations. During runs you can find all kinds of little goodies and then hang them on your Wall of Pride back at the Mansion.
addedWe've also introduced the Chaos system. The more mischief you cause, the higher your Chaos level - and it affects enemies and overall run difficulty.

Lately we've been pouring a lot of time into the meta layer - levels, progression, and all the "one more run" reasons.

The core loop is now simple and satisfying: grab resources during runs then spend them back at base.

And yes - we've built the first floor of the Mansion. Two more floors are coming (send help… and wood planks).

It finally feels like a real home you're upgrading over time, not just a placeholder room, but still there are some placeholders :)

We also added quests - you can now officially annoy your Human and get XP for it 😼

On top of that, we introduced a rank system and scattered stashes across locations. During runs you can find all kinds of little goodies and then hang them on your Wall of Pride back at the Mansion.

We've also introduced the Chaos system. The more mischief you cause, the higher your Chaos level - and it affects enemies and overall run difficulty.

Right now we've switched focus to the big one: enemies and combat systems.

We're working on perks, shooting, and the overall feel/readability of combat - making sure night runs become way more satisfying (and way more "cat").

Happy Holidays! We decorate. Cats un-decorate.

See you next update!

Source

Steam News / 25 December 2025

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