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Steam News10 November 20257mo ago

Mansion Milestone! Co-op Core Online, Shops Live, Cats Shine!

Hi friends! Quick paws-up on what we’ve been building. Short version: the core gameplay now runs on multiplayer rails, invites are in, shops unlock with progression, and the cats learned new tricks.

In this update4

Full notes

Full The Whisker Watch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Store
  • Gameplay
  • Performance
  • Balance
addedHi friends! Quick paws-up on what we’ve been building. Short version: the core gameplay now runs on multiplayer rails, invites are in, shops unlock with progression, and the cats learned new tricks. Longer version below. 🐾
changedWhat’s newCore gameplay - multiplayer. The main loop now runs in a networked session rather than local stubs.
changedWhat’s newWeapon & Junkit Shops (with unlock rules). You’ll start seeing progression gates (earn it, then buy it).
addedWhat’s newNew cat animations. Smoother, sassier, more expressive - because style matters.
changedWhat’s newLots of fixes. Crashes tamed, race conditions shooed away, desyncs declawed.
changedWhat we’re working on right nowBalance & readability for Weapons and Junkits in a networked context.

The Whisker Watch changes

addedHi friends! Quick paws-up on what we’ve been building. Short version: the core gameplay now runs on multiplayer rails, invites are in, shops unlock with progression, and the cats learned new tricks. Longer version below. 🐾
changedCore gameplay - multiplayer. The main loop now runs in a networked session rather than local stubs.
changedWeapon & Junkit Shops (with unlock rules). You’ll start seeing progression gates (earn it, then buy it).
addedNew cat animations. Smoother, sassier, more expressive - because style matters.
changedLots of fixes. Crashes tamed, race conditions shooed away, desyncs declawed.

Hi friends! Quick paws-up on what we’ve been building. Short version: the core gameplay now runs on multiplayer rails, invites are in, shops unlock with progression, and the cats learned new tricks. Longer version below. 🐾

What’s new

  • Core gameplay - multiplayer. The main loop now runs in a networked session rather than local stubs.

  • Hot-join & graceful exits. We handle a remote player connecting, disconnecting, or timing out without imploding the session.

  • ESC menu (co-op controls). Invite/kick a friend, see their status, and view their in-game name.

  • Interactive objects over the net. Doors, switches, dig spots, and other interactables now behave correctly for remote clients.

  • Weapon & Junkit Shops (with unlock rules). You’ll start seeing progression gates (earn it, then buy it).

  • Pop-up(s). When you unlock something, the game celebrates it.

  • New cat animations. Smoother, sassier, more expressive - because style matters.

  • Lots of fixes. Crashes tamed, race conditions shooed away, desyncs declawed.

Studio news (meow-stones)

  • We picked a Mansion prototype as our first "home base" slice to focus the build (think cozy-spooky rooms, clear progression hooks).

  • We entered Blue Ocean’s Rising Tide and placed #6 out of ~400 projects - huge thanks for cheering us on!

  • We’re also hopping into animal-themed showcases and fests where The Whisker Watch obviously belongs. 🐱

What we’re working on right now

  • Content - more weapons, junkits, perks and EVERYTHING!

  • Balance & readability for Weapons and Junkits in a networked context.

  • More QoL in the co-op flow: clearer invites, status hints, and failsafes if someone’s Wi-Fi naps.

Other:

  • Approximately 10-12 trillion other various fixes and improvements this time.

  • New bugs of course, a lot of.

Wish list us on Steam and hop into our community - it helps a ton and your feedback shapes our priorities more than you think.

Until next time—watch the whiskers, trust the paws. 🐾

Source

Steam News / 10 November 2025

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