Full notes
Full The Whisker Watch update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there! It's been a crazy month, and we want to share what we've added to The Whisker Watch (we won't share how much coffee we've had, though):
What changed
- Gameplay
- UI and audio
The Whisker Watch changes
Gameplay & Progression:
Added Elite Enemies — tougher foes with unique behavior.
Introduced the first boss and a brand-new battle room for fighting him.
Added XP gain, player statistics and victory/defeat screens.
Introduced Junkits (our boost system).
Auto-loot pickup and first aid kits have been added to loot drops.
World & Characters:
Added a tutorial.
Implemented behavior for NPC Mary (our cats defend her in the story).
Added tooltips and hints for interactive objects and screens.
Added a pop-up exit from run to hub for smoother flow.
Visuals & Interface:
Added new VFX for combat and abilities.
Reworked the main menu navigation.
The control layout has been updated and the RMB aiming feature has been removed.
Device tracking has been added — the game now remembers the last input device you used.
Introduced a refreshed start screen!
Other:
Approximately 13-14 trillion other various fixes and improvements.
New bugs of course.
Add the game to your wishlist to stay up to date with the latest updates and increase the chaos! The more chaos, the more fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
