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- The Void Project
The Void Project Patch v1.7
Updated Game Engine to Godot 4.5 and with it added some performance fixes.
Announcement1 changePerformance - The Void Project
The Void Project Patch v1.6
Improved User Interface: Removed redundant buttons on the computer screen for a cleaner and more streamlined experience. Applied various UI fixes in the settings screen to enhance usability. Enhanced visual feedback for…
Security19 changesFixUI/audio - The Void Project
Patch Notes v1.5a
whats fixed - Hellhound shrinking bug - stairs now disappear after u grab the tape in Dying Breath mode - skulls sanity recharge nerfed to balance the game design - glitch screen effect bugs out if sanity is low, making…
Announcement1 changeFixBalance - The Void Project
The Void Project Update 1.5 is OUT NOW!!
Hello, everyone! Welcome to another development update. Over the past few weeks, we've been working diligently to bring you this exciting update. We've received plenty of feedback asking for more content, and we’re thri…
Event6 changesFixUI/audio - The Void Project
Major Content Update Launching Soon!
We're having a Next Big Update after the release, we hear you.. content was way too short, a mistake on our part.. Just wait a big more :-) Big Revamp from the old title you know.. u can call it TVP 2.0 but lets not go…
Announcement - The Void Project
Update v1.0.7
What's Changed: Fixed Urdu Localization in Win Screen. Fixed slyme death causing delay. Fixed Leaderboard Urdu layout in win screen. Fixed hellhound shooting while dying or teleporting. Fixed enemies not dying in tutori…
Announcement6 changesFixGameplay - The Void Project
Patch Note 1.0.6 (Part 2)
some more achievement fixes
Announcement - The Void Project
Update v1.0.6
- Fixed high score text always visible on win screen regardless of the score - Fixed some achievements not working
Announcement1 changeFix - The Void Project
Update 1.0.5
New Additions Added “Who Killed Player” info on the Death Screen. Introduced a Leaderboard Screen on the Win Screen. Changes Revamped UI for both Death and Win Screens. Modified Damage Popups to appear only after enemy…
Patch notes10 changesFixGameplay - The Void Project
Devlog #5: Game Release and What to Expect in Future
Hey everyone, It's been a long time since the development of TVP. we are finally here at the RELEASE DAY. TVP has finally been released but it's not the end of the road. Let's begin with the devlog... Demo Update We're…
Patch notes - The Void Project
We're Participating in Steam's October Next Fest
Hey everyone, it’s been quite a while since the last devlog. But this is not the devlog tho, it's more of an announcement post about Steam Next Fest! Starting Oct. 14th, at 10 AM PDT / 10 PM PKT What's New ✨ 🎉 The enti…
Event10 changesUI/audioGameplay - The Void Project
Devlog #4: Significant Game Design & User Interaction Changes
Hey everyone, it’s been quite a while since the last devlog. Before we begin, let me thank you all for supporting us. We have almost 500 wishlists right now. I know it's not much, but we are grateful that 500 individual…
Patch notes6 changesGameplayBalance - The Void Project
Devlog #3: Demo is out Now! What to know before diving in
Hey everyone, it's going to be a short one.. some stuff about demo, tips and tricks Demo vs Final Build There will be some major changes to the final build like New Enemies, New Maps, Ability to change game's whole art…
Patch notes2 changesMapsGameplay - The Void Project
Devlog #2: Game Updates and Current Progress
Hey everyone, it’s been a while since our first devlog. I’ve been busy with real-life stuff, but now we’re back with Devlog #2! In this update, I’ll share our progress, game updates, and the main goal of the game. Also,…
Patch notes4 changesGameplayBalance - The Void Project
Devlog #1: Final Art Style, How and Why!
Welcome to Devlog #1, well the second devlog to be exact.. this devlog will be more focused on how we achieved this pixelated dual-tone art style for our game. Note: this shader was not entirely ours as we vastly expand…
Patch notes8 changesPerformanceGameplay - The Void Project
Devlog #0: Playtesting to Release
it's a reupload from playtest community page (yea i accidentally posted it there oopsie) To our incredible playtesters & supporters: we couldn't have made this game, this special without you! Your feedback, enthusiasm,…
Patch notes10 changesFixMaps


