Full notes
Full The Void Project update
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Repeated intro
Hey everyone, it’s been quite a while since the last devlog. But this is not the devlog tho, it's more of an announcement post about Steam Next Fest! Starting Oct. 14th, at 10 AM PDT / 10 PM PKT
What changed
- UI and audio
- Gameplay
- Events
- Server
- Performance
The Void Project changes
What's New ✨
🎉 The entire UI/UX has been revamped and completely changed from the previous demo version!
🎨 We've added a new option called "Customizer" in the menu, allowing you to create your own unique art style for the game.
🔧 A lot more accessibility features have been included in the settings, which you can toggle on/off to completely change the game's look!
📖 A tutorial scene has been added, complete with an English voice-over to guide you.
🌫️ Visuals have received an upgrade, featuring volumetric fog and Screen Space Ambient Occlusion (SAO).
👾 Enemies have been refreshed with new AI and visuals for a better challenge!
💪 The overall game feel has been drastically improved!
🔫 Weapon models have been changed to match the overall game aesthetic.
⚡ The Twins (Dual Pistols) now shoot raycast bullets instead of physical bullets, greatly enhancing the fast-paced aspect of the game!
🌍 Localization has been introduced! While it's currently limited and in experimental mode, we plan to add more languages and improve the existing ones.
☁️ Cloud saves have been removed in this update due to bugs.
📊 The leaderboard has been refreshed, but no scores are available yet. The old leaderboard is still in our Steamworks database.
🌊 The wave system has seen significant improvements, making the game tougher to beat!
🐞 Various bug fixes have been implemented.
💌 The bug reporter has been removed. You can report bugs directly on our Discord server or by emailing us at teamsilverdemon@gmail.com.
⚙️ Game optimization and performance fixes have been made for a smoother experience!
Game's Release Date & Time 🕚
Source
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