In this update6
Full notes
Full The Void Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! Welcome to another development update. Over the past few weeks, we've been working diligently to bring you this exciting update. We've received plenty of feedback asking for more content, and we’re thrilled to deliver a free update for both the Main Game and the Demo (note: the demo includes revamped level design and UI improvements).
What changed
- UI and audio
- Events
- Balance
- Gameplay
- Fixes
The Void Project changes
New Game Modes
Tutorial Mode: Accessible anytime now.
Endless Mode: Test your skills in an infinite challenge.
- Dying BreathA thrilling new mode to explore.
New Enemy
Spinner: A fresh challenge to overcome.
Lore Drop
Monsterpedia (In Game Wiki for Game Monsters
Logs of previous Subjects (who came before you in THE VOID PROJECT)
Level Design
Revamped levels for each of the game modes so u can enjoy more of the VOID instead of just plain ground and walls
Bug Fixes
Hellhound Invincibility Issue (possible fix)
Hellhound becoming smol Issue
BG Music stops after a game restart
Some Achievements not Unlocking
Known Issues
Leaderboard score doesn't show up at first, only after a 2nd try (Steamworks API Issue)
Dying Breath Mode has some bugs regarding sanity drops
Each new game mode introduces its own leaderboard, bringing new challenges and the opportunity for even fiercer competition.
Known issues will be fixed in the regular patches Stay tuned and let us know what you think of these updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
