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Steam News20 May 20242y ago

Devlog #2: Game Updates and Current Progress

Hey everyone, it’s been a while since our first devlog. I’ve been busy with real-life stuff, but now we’re back with Devlog #2! In this update, I’ll share our progress, game updates, and the main goal of the game.

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Full The Void Project update

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Repeated intro

Hey everyone, it’s been a while since our first devlog. I’ve been busy with real-life stuff, but now we’re back with Devlog #2! In this update, I’ll share our progress, game updates, and the main goal of the game. Also, get ready for the third devlog, which will come out with the demo. Let’s dive straight in!

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedWave System and the Game's ObjectiveWe're adding a twist to arena shooters! Typically, these games have endless waves of enemies until you die. While our game is also an arena shooter, it’s not endless. Instead, you’ll face only 5 waves of enemies (3 in the demo). You start in an arena like usual, but the key difference is in how you play.
addedWave System and the Game's ObjectiveThe goal is to clear these 5 waves as fast as you can. When you start a run, a timer begins with the first wave. It's all about speed and efficiency. As you progress, each wave presents new challenges, and you’ll need to be quick and strategic to beat them all in record time.
changedWave System and the Game's ObjectiveOnce you finish all the waves, your time is recorded and saved to a leaderboard on Steam. This way, you can see how you stack up against your friends and players worldwide. Compete to see who can clear the waves the fastest and claim the top spot. May the best speed runner win!
changedWave System and the Game's ObjectiveIn Game HUD
addedLore and how it effects the GameWhile our game isn’t all about the story, understanding the world it’s set in can make it more interesting. So, knowing a bit about how things came to be might add to your enjoyment.
addedSteam Achievements and LocalizationsWe're thinking of adding five different languages to the game and lots of Steam achievements for players who love collecting them. Adding different languages can help us connect with players from around the world. We'll try to include these languages in the demo too, but we can't guarantee it just yet.

Wave System and the Game's Objective

We're adding a twist to arena shooters! Typically, these games have endless waves of enemies until you die. While our game is also an arena shooter, it’s not endless. Instead, you’ll face only 5 waves of enemies (3 in the demo). You start in an arena like usual, but the key difference is in how you play.

The goal is to clear these 5 waves as fast as you can. When you start a run, a timer begins with the first wave. It's all about speed and efficiency. As you progress, each wave presents new challenges, and you’ll need to be quick and strategic to beat them all in record time.

Time is recorded in Milliseconds but we are changing it to show it as in seconds.. with three decimals so yes.. mere milliseconds makes the whole world difference in the leaderboard position

Once you finish all the waves, your time is recorded and saved to a leaderboard on Steam. This way, you can see how you stack up against your friends and players worldwide. Compete to see who can clear the waves the fastest and claim the top spot. May the best speed runner win!

In Game HUD

Lore and how it effects the Game

Our game's story is still being worked on and won’t be in the demo. But you’ll see some hints of it. When you start playing, you find yourself in a dark room in front of a computer. You can do different things on the computer, like starting the game and trying out different enemies one at a time.

In Editor view of a Isolated Computer Lab scene

In Game view of the terminal computer

For example, if you type 'test_svider' you'll see a scene with just Sviders to fight. And if you type other enemy names, you'll see scenes with those enemies. (available only in full release as its a bit buggy mess)

There’s also an option to learn about the game’s story, but that’s also only available in the full game. In the full game, you’ll find a digital library where you can read about how the world came to be and learn about the enemies you’ll face.

You'll also find lots of hidden surprises, called easter eggs, both in the story and the game itself. These are ideas suggested by our testers.

While our game isn’t all about the story, understanding the world it’s set in can make it more interesting. So, knowing a bit about how things came to be might add to your enjoyment.

Steam Achievements and Localizations

We're thinking of adding five different languages to the game and lots of Steam achievements for players who love collecting them. Adding different languages can help us connect with players from around the world. We'll try to include these languages in the demo too, but we can't guarantee it just yet.

List of planned Localization Languages

Game's Progress

It took us longer than we thought to finish the game—7 months instead of the planned 5. We admit, we tend to procrastinate a bit. But finally, we're just about ready

Source

Steam News / 20 May 2024

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