In this update5
Full notes
Full The Serpent and the Crow update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Performance
The Serpent and the Crow changes
We've got our second Demo update here to check out! This update adds a new starting Origin called the Astrologer, the Astral Sorcery Combat Art line, new Equipment and visual improvements to the Demon Carnival environment. Thank you to everyone for all the valuable feedback so far!
New Origin: The Astrologer This Origin starts with a ranged Knowledge scaling Combat Art called Arcane Missile which rapid fires multiple projectiles dealing Astral type damage.
Along with the new Origin, we also added 2 new sets of Equipment with a focus on Knowledge scaling.
You can unlock this Origin by completing the Quest "A Nebula's Collapse" (Find your Quest Log at the Codex in the Tavern).
Astrologer Ascension: The Astromancer The Astromancer increases Astral Damage dealt and gains the Celestial Aura which summons a rotating star that deals Astral Damage to all enemies who touch it.
5 New Astral Sorcery Combat Arts
Astral Blade: Swing an Astral blade that cuts through enemies and fires an arc of energy.
Meteor: Call down a starlit meteor that explodes on impact.
Guiding Stars: Release spinning stars that rotate around you, shredding enemies.
Celestial Event: Send forth a star that tears a hole in space-time pulling in enemies.
Energy Beam: Release a beam of Astral energy that melts enemies.
We also included a new Accessory called "The Starry Eyed Charm" that grants you an Astral affinity when rolling for Combat Arts, and Mods.
Conduit System Adjustments
We changed the way the Conduit system works in this update - Conduits are no longer tied to Modifications and instead are based on specific Combat Arts and Combat Art Lines only. This should make discovering new Conduits more straight forward. The current list of in-game Conduits has temporarily changed as a result.
Visual Improvements
The Demon Carnival environment got another visual pass with improved assets, some new banners and flags waving in the wind, and additional prop variety. We also took a stab at the Post-Process effects and adjusted the glow, bloom, contrast and general mood.
User Experience Improvements and Bug Fixes
Void Well Key overhead text typo fixed
Tiered Equipment Chest System: There are now 4 different tiers of Equipment Chests - Tier 1 drops in Difficulty 1, Tier 2 in Difficulty 2 and so on. With each tier there are increased chances to find more powerful and rare Equipment.
Upgrade button in the Destiny Wheel now has a fixed position.
New loading screen text to explain when class Ascension will occur.
Destructibles can now drop Gold bags.
Funeral Pyre Conduit had it's art updated.
General improvements to Enemy spawning and positioning logic.
There is now overhead text for "Health already full".
The Quest "Forbidden Knowledge" is now based on Life Tap count.
Environment art collision has been adjusted for improved enemy movement.
Putrid Crawler boss had some attack timing tweaks.
Added a new Trait called Bounty Hunter that increases the amount of Gold dropped by enemies.
There is now an option to lock the FPS limit.
Difficulty 4 is now locked in the Demo - we plan to make this more rewarding to complete in the release version.
Incendiary Sorcery had Knowledge Scaling % adjustments.
Iron Claw no longer has a duration stat.
Quests to unlock an Ascension class now require you to play as its corresponding Origin.
Source
Changelog.gg summarizes and formats this update. How we read updates.
