The Sapling
Steam News 20 December 20255mo ago

Patch v13.31 (beta only)

Reintroduced the 'randomize all' button The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random…

Update log

Full The Sapling update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
addedReintroduced the 'randomize all' buttonThe new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you.
fixedPolishing walking animationsFixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation
fixedFixes for upright/sessile animalsFixed mouths on top or near the bottom duplicating, causing illegal animals (thanks theGreyHanded!)
fixedFixes for upright/sessile animalsFixed sessile animal's diets not being tracked (thanks Ultraneongodpet!)
fixedMiscFixed exterminating alga spores

Reintroduced the 'randomize all' button

The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you.

Polishing walking animations

  • Fixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation

  • Made it possible for some (fast) legs to lift the feet higher, so it looks more like running

  • Remodeled 'clawed, walking on toes' limb to better work with with the walking animation system

  • Made it less likely that legs move in the incorrect order for any nr of legs (2, 4, 6, etc)

  • Polished walking animation settings for 'knee', 'besides the body', 'long toes', 'mountain climbing hoof' and 'adhesive pads' limbs

  • Revised arthropod walking limb animation bones to work better with walking animation

Fixes for upright/sessile animals

  • Fixed mouths on top or near the bottom duplicating, causing illegal animals (thanks theGreyHanded!)

  • Fixed sessile animal's diets not being tracked (thanks Ultraneongodpet!)

  • Made it so that the sessile foot mutate into jets (at random) it also moves the jets to the side of the animal (thanks Ultraneongodpet!)

Misc

  • Fixed exterminating alga spores

I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.

Source

Steam News / 20 December 2025

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