Update log
Full The Sapling update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Workshop
- Maps
- Fixes
Resurrected the scenarios
Tested and rebalanced all scenarios to work with the new features of the movement update
Redesigned the soil statistic button to have a planet icon
Added new terrain overlay steepness stats and climate zones to all scenarios
For all scenarios, added new limbs to 'anchored body parts' (which don't require mutations to reach) wherever it made sense
Prevented plants spreading all of their seeds in the beginning of their life (which could happen with large seed surpluses that the disaster scenario requires)
Resurrected the daily challenge
Linked the new random terrain generator to the challenge generator
Made the 'ocean floor walker' leg always unlocked, to give players easy access to the new arthropod limbs if they want to
Disabled terrain editing tools
Fixed the upper half of the 'let's go' button not registering clicks
Fixes for small map sizes
Drawing stats no longer causes the game to freeze (thanks, Jupiter hater!)
Switching to smaller map sizes while in manual stats mode no longer causes the game to freeze (thanks, Jupiter hater!)
Meteorites craters now appear on the correct location (thanks, Jupiter hater, azul1462, Col. caboose!)
Hovering continents is now (much) more precize
Volcano smoke now appears above the volcanoes
Highlighting continents now continues to work after editing the terrain
Polishing the walking animation
Revised walking animation parameters for the 'hoof', 'webbed', 'sturdy walker', 'very sturdy' limb, 'hangs upside down', 'lightweight webbed foot' and 'sharp talons' limbs
Remodeled 'fast two-toed runner' to better work with the walking animation
Fixes for upright animals
You can no longer by accident attach the sessile foot to a slot that is not the bottom one
Fixed how animation bones are connected for upright animals
Misc
Fixed the limb stats in the animal editor showing the max weight for walking where it should show max weight for climbing (thanks UltraNeonGodPet!)
Made fade animation more robust to edge cases
Made it possible to select continents very far away from the camera mid simulation
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Source
