Update log
Full The Sapling update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Balancing and fixes for plants
Major rebalancing of leaf statistics, so you will more variety in the leaves evolving
Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!)
Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture
Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!)
Balancing and fixes for animals
Added a simple balance system to prevent animals that look like they will fall over from evolving
Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural
Animals with various arthropod legs can no longer accidentally swim underwater (thanks, Abel Pérez Pastor!)
Animals with only gasbags and no other limbs are no longer considered valid in the editor (thanks, Kaanaykas!)
Noise producing wings now add a bit of base attractiveness (thanks, Warlord-vir!)
The animal editor UI now shows attractiveness as if the animal is displaying its attractive organ, not base attractiveness (thanks, Warlord-vir!)
Animals that can not move at all, but are also not sessile, will no longer reproduce on land
Fixes for custom terrain
Fixed removing land and then drawing again causing various glitches
You no longer accidentally draw land mid simulation when the cursor is over UI (thanks, Kminek99!)
Fixed incorrect climate zone after saving and loading (thanks, Kminek99!)
Misc
Lots of work on a revised stream mode for an unannounced streaming project
Fixed wildfire caused by lava not appearing in the correct place on the map
The red 'change macro alga height' handle no longer appears when editing plankton (thanks, Kaanaykas!)
Pressing space in the main menu no longer restarts the background music (thanks, Filiberto Juanceto, Hexadexx, Izaiah Bradford!)
Fix still seeing extinct organisms when turning on 'exclude instinct' in the new cladogram view
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Source
