Update log
Full The Sapling update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Workshop
- Fixes
- Maps
- UI and audio
More work on animation
Added sleeping animations: animals squatting, moving head down and to the side
Added egg laying animation (best visible in animals with a tail, because they move it up)
Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)
Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins
More natural flying animation: made downwards wing movement faster and upwards wing movement slower
Made undulating swimming animation symmetrical
Working on limb body parts
Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations)
Went over all limb stats in detail for a first balancing iteration
Fixes for seasons in the planet editor
Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)
Going to the season editor no longer toggles the planet editor to manually drawn statistics
Turning off seasons now removes the season indicator
If you are looking at another season than season A while turning off seasons, update the terrain overlay
Other planet editor fixes
The correct map editor tool button is already selected when you enter the editor
Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)
Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)
Adding planet rings when manually drawing stats no longer causes the planet editor to freeze
Increased default deep ground water (thanks Ultraneongodpet!)
Small UI fixes
Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI
Prevented UI overlapping when a dropdown is open and you click an organism
Sessile animal fixes
Turns out my fix for the ballistic mouth broke all other mouths on top *facepalm*. Now they all work. (thanks Ultraneongodpet!)
Fixed problem where lowering the terrain height did not update how high sessile animals grow
'Slow moving tube feet' no longer swim around like they're not sessile at all (thanks Cody beaver!)
Misc
Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moiré patterns on the ocean floor
I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Source
